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ВЕРСИИ (464)
beta
[Universal 1.20.1] MCA Reborn - 7.7.1-beta.5
7.7.1-beta.5+1.20.118 окт. 2026 г.8,3 тыс.Minecraft: 1.20.1fabric, forge
Что нового
# Beta Branch Note:
* Incompatible with previous builds
* Backup your world before using.
* Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2
# 7.7.1-beta.5
* Fixed cured vanilla villagers losing their curing-related trade discounts when converted into MCA villagers.
* Fixed issues with village progression and the Blueprint GUI when advancements are missing or modified by datapacks.
# 7.7.1-beta.4
* Fixed custom outfits and hairstyles missing from the World's skin library after updating, including newly added skins.
* Fixed adding and removing skins from the server-wide library in singleplayer without cheats enabled.
* Server owners can now set `addContentGloballyPermissionLevel` to choose who can manage the library. The existing `allowEveryoneToAddContentGlobally` setting still works.
# 7.7.1-beta.3
* Fixed custom player size and hitbox resetting after changing dimensions.
# 7.7.1-beta.2
* Fixed Sinytra Connector crashes.
# 7.7.1-beta.1
* Performance improvements.
# 7.7.1-alpha.3
* Fixed bug with not being able to add a Room building type category if you have overlapping structures.
# 7.7.1-alpha.2
* Improved loading of translations
* Fixed custom player hitbox scaling being reset/lost on death
## ChatAI
* Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages.
* Villagers now keep track of who they are talking to much more reliably.
* Villagers can remember recent conversations with multiple players without mixing up who said what.
* Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly.
* Improved reliability when sending several messages quickly.
* AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available.
* Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly.
# 7.7.1-alpha.1
* Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time.
* Improved data saving
* Internal improvements
## Developer / Addon Changes
* MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1.
* MCA's Maven group is now `net.conczin.mca`, matching 1.21.1.
* The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1`
* Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`.
* The common-only Maven artifact is no longer published.
# 7.7.0-beta.2
* Fix baby age bug
* Fix Forge Startup crash
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.7.1-beta.4
7.7.1-beta.4+1.20.19 окт. 2026 г.12,3 тыс.Minecraft: 1.20.1fabric, forge
Что нового
# Beta Branch Note:
* Incompatible with previous builds
* Backup your world before using.
* Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2
# 7.7.1-beta.4
* Fixed custom outfits and hairstyles missing from the World's skin library after updating, including newly added skins.
* Fixed adding and removing skins from the server-wide library in singleplayer without cheats enabled.
* Server owners can now set `addContentGloballyPermissionLevel` to choose who can manage the library. The existing `allowEveryoneToAddContentGlobally` setting still works.
# 7.7.1-beta.3
* Fixed custom player size and hitbox resetting after changing dimensions.
# 7.7.1-beta.2
* Fixed Sinytra Connector crashes.
# 7.7.1-beta.1
* Performance improvements.
# 7.7.1-alpha.3
* Fixed bug with not being able to add a Room building type category if you have overlapping structures.
# 7.7.1-alpha.2
* Improved loading of translations
* Fixed custom player hitbox scaling being reset/lost on death
## ChatAI
* Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages.
* Villagers now keep track of who they are talking to much more reliably.
* Villagers can remember recent conversations with multiple players without mixing up who said what.
* Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly.
* Improved reliability when sending several messages quickly.
* AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available.
* Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly.
# 7.7.1-alpha.1
* Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time.
* Improved data saving
* Internal improvements
## Developer / Addon Changes
* MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1.
* MCA's Maven group is now `net.conczin.mca`, matching 1.21.1.
* The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1`
* Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`.
* The common-only Maven artifact is no longer published.
# 7.7.0-beta.2
* Fix baby age bug
* Fix Forge Startup crash
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.7.1-beta.3
7.7.1-beta.3+1.20.124 сент. 2026 г.19,9 тыс.Minecraft: 1.20.1fabric, forge
Что нового
# Beta Branch Note:
* Incompatible with previous builds
* Backup your world before using.
* Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2
# 7.7.1-beta.3
* Fixed custom player size and hitbox resetting after changing dimensions.
# 7.7.1-beta.2
* Fixed Sinytra Connector crashes.
# 7.7.1-beta.1
* Performance improvements.
# 7.7.1-alpha.3
* Fixed bug with not being able to add a Room building type category if you have overlapping structures.
# 7.7.1-alpha.2
* Improved loading of translations
* Fixed custom player hitbox scaling being reset/lost on death
## ChatAI
* Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages.
* Villagers now keep track of who they are talking to much more reliably.
* Villagers can remember recent conversations with multiple players without mixing up who said what.
* Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly.
* Improved reliability when sending several messages quickly.
* AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available.
* Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly.
# 7.7.1-alpha.1
* Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time.
* Improved data saving
* Internal improvements
## Developer / Addon Changes
* MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1.
* MCA's Maven group is now `net.conczin.mca`, matching 1.21.1.
* The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1`
* Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`.
* The common-only Maven artifact is no longer published.
# 7.7.0-beta.2
* Fix baby age bug
* Fix Forge Startup crash
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.7.1-beta.2
7.7.1-beta.2+1.20.119 сент. 2026 г.5,3 тыс.Minecraft: 1.20.1fabric, forge
Что нового
# Beta Branch Note:
* Incompatible with previous builds
* Backup your world before using.
* Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2
# 7.7.1-beta.2
* Fixed Sinytra Connector crashes.
# 7.7.1-beta.1
* Performance improvements.
# 7.7.1-alpha.3
* Fixed bug with not being able to add a Room building type category if you have overlapping structures.
# 7.7.1-alpha.2
* Improved loading of translations
* Fixed custom player hitbox scaling being reset/lost on death
## ChatAI
* Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages.
* Villagers now keep track of who they are talking to much more reliably.
* Villagers can remember recent conversations with multiple players without mixing up who said what.
* Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly.
* Improved reliability when sending several messages quickly.
* AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available.
* Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly.
# 7.7.1-alpha.1
* Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time.
* Improved data saving
* Internal improvements
## Developer / Addon Changes
* MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1.
* MCA's Maven group is now `net.conczin.mca`, matching 1.21.1.
* The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1`
* Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`.
* The common-only Maven artifact is no longer published.
# 7.7.0-beta.2
* Fix baby age bug
* Fix Forge Startup crash
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.7.1-beta.1
7.7.1-beta.1+1.20.117 сент. 2026 г.4,9 тыс.Minecraft: 1.20.1fabric, forge
Что нового
# Beta Branch Note:
* Incompatible with previous builds
* Backup your world before using.
* Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2
# 7.7.1-beta.1
* Performance improvements.
# 7.7.1-alpha.3
* Fixed bug with not being able to add a Room building type category if you have overlapping structures.
# 7.7.1-alpha.2
* Improved loading of translations
* Fixed custom player hitbox scaling being reset/lost on death
## ChatAI
* Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages.
* Villagers now keep track of who they are talking to much more reliably.
* Villagers can remember recent conversations with multiple players without mixing up who said what.
* Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly.
* Improved reliability when sending several messages quickly.
* AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available.
* Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly.
# 7.7.1-alpha.1
* Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time.
* Improved data saving
* Internal improvements
## Developer / Addon Changes
* MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1.
* MCA's Maven group is now `net.conczin.mca`, matching 1.21.1.
* The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1`
* Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`.
* The common-only Maven artifact is no longer published.
# 7.7.0-beta.2
* Fix baby age bug
* Fix Forge Startup crash
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.11
8.1.11+26.229 авг. 2026 г.6,4 тыс.Minecraft: 26.2neoforge
Что нового
# 8.1.11
* Merged the latest fixes from 1.20.1, including ChatAI reliability, villager editor profession syncing, server lifecycle handling, and raised-start pathfinding improvements.
* Integrated Minecraft 26.2's age-lock system and Golden Dandelion behavior with MCA's No Aging trait.
* Fixed villagers increasing in size despite the No Aging trait.
* Preserved baby state when vanilla zombie villagers are converted into MCA zombie villagers.
* Potentially fixed duplicate residency for villagers in specific circumstances.
# 8.1.10
* Fixed specific eye height/dimension scaling issues
* Fixed villagers not being able to find a workplace
* Fixed carrying children position
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.11
8.1.11+26.229 авг. 2026 г.17,7 тыс.Minecraft: 26.2fabric
Что нового
# 8.1.11
* Merged the latest fixes from 1.20.1, including ChatAI reliability, villager editor profession syncing, server lifecycle handling, and raised-start pathfinding improvements.
* Integrated Minecraft 26.2's age-lock system and Golden Dandelion behavior with MCA's No Aging trait.
* Fixed villagers increasing in size despite the No Aging trait.
* Preserved baby state when vanilla zombie villagers are converted into MCA zombie villagers.
* Potentially fixed duplicate residency for villagers in specific circumstances.
# 8.1.10
* Fixed specific eye height/dimension scaling issues
* Fixed villagers not being able to find a workplace
* Fixed carrying children position
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.11
8.1.11+26.1.229 авг. 2026 г.1,8 тыс.Minecraft: 26.1.2neoforge
Что нового
# 8.1.11
* Merged the latest fixes from 1.20.1, including ChatAI reliability, improved networking and internal fixes.
* Integrated Minecraft 26.1.2's age-lock system and Golden Dandelion behavior with MCA's No Aging trait.
* Fixed villagers increasing in size even with No Aging Trait
* Preserved baby state when vanilla zombie villagers are converted into MCA zombie villagers.
* Potentially fixed duplicate residency for villagers in specific circumstances.
# 8.1.10
* Fixed specific eye height/dimension scaling issues
* Fixed villagers not being able to find a workplace
* Fixed carrying children position
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.11
8.1.11+26.1.229 авг. 2026 г.3,7 тыс.Minecraft: 26.1.2fabric
Что нового
# 8.1.11
* Merged the latest fixes from 1.20.1, including ChatAI reliability, improved networking and internal fixes.
* Integrated Minecraft 26.1.2's age-lock system and Golden Dandelion behavior with MCA's No Aging trait.
* Fixed villagers increasing in size even with No Aging Trait
* Preserved baby state when vanilla zombie villagers are converted into MCA zombie villagers.
* Potentially fixed duplicate residency for villagers in specific circumstances.
# 8.1.10
* Fixed specific eye height/dimension scaling issues
* Fixed villagers not being able to find a workplace
* Fixed carrying children position
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
alpha
[Universal 1.20.1] MCA Reborn - 7.7.1-alpha.3
7.7.1-alpha.3+1.20.125 авг. 2026 г.27,5 тыс.Minecraft: 1.20.1fabric, forge
Что нового
# Alpha Branch Note:
* Incompatible with previous builds
* Backup your world before using.
* Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2
# 7.7.1-alpha.3
* Fixed bug with not being able to add a Room building type category if you have overlapping structures.
# 7.7.1-alpha.2
* Improved loading of translations
* Fixed custom player hitbox scaling being reset/lost on death
## ChatAI
* Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages.
* Villagers now keep track of who they are talking to much more reliably.
* Villagers can remember recent conversations with multiple players without mixing up who said what.
* Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly.
* Improved reliability when sending several messages quickly.
* AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available.
* Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly.
# 7.7.1-alpha.1
* Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time.
* Improved data saving
* Internal improvements
## Developer / Addon Changes
* MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1.
* MCA's Maven group is now `net.conczin.mca`, matching 1.21.1.
* The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1`
* Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`.
* The common-only Maven artifact is no longer published.
# 7.7.0-beta.2
* Fix baby age bug
* Fix Forge Startup crash
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
alpha
[Universal 1.20.1] MCA Reborn - 7.7.1-alpha.2
7.7.1-alpha.2+1.20.121 авг. 2026 г.10,8 тыс.Minecraft: 1.20.1fabric, forge
Что нового
# 7.7.1-alpha.2
* Improved loading of translations
* Fixed custom player hitbox scaling being reset/lost on death
## ChatAI
* Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages.
* Villagers now keep track of who they are talking to much more reliably.
* Villagers can remember recent conversations with multiple players without mixing up who said what.
* Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly.
* Improved reliability when sending several messages quickly.
* AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available.
* Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly.
# 7.7.1-alpha.1
**Note:**
* Incompatible with previous builds
* Backup your world before using.
* All addons using MCA code will be broken, except Townstead 0.77 Release - 1
* Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time.
* Improved data saving
* Internal improvements
## Developer / Addon Changes
* MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1.
* MCA's Maven group is now `net.conczin.mca`, matching 1.21.1.
* The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1`
* Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`.
* The common-only Maven artifact is no longer published.
# 7.7.0-beta.2
* Fix baby age bug
* Fix Forge Startup crash
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.10
8.1.10+26.220 авг. 2026 г.1,8 тыс.Minecraft: 26.2neoforge
Что нового
# 8.1.10
* Fixed specific eye height/dimension scaling issues
* Fixed villagers not being able to find a workplace
* Fixed carrying children position
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.10
8.1.10+26.220 авг. 2026 г.4,5 тыс.Minecraft: 26.2fabric
Что нового
# 8.1.10
* Fixed specific eye height/dimension scaling issues
* Fixed villagers not being able to find a workplace
* Fixed carrying children position
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.10
8.1.10+26.1.220 авг. 2026 г.463Minecraft: 26.1.2neoforge
Что нового
# 8.1.10
* Fixed specific eye height/dimension scaling issues
* Fixed villagers not being able to find a workplace
* Fixed carrying children position
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.10
8.1.10+26.1.220 авг. 2026 г.905Minecraft: 26.1.2fabric
Что нового
# 8.1.10
* Fixed specific eye height/dimension scaling issues
* Fixed villagers not being able to find a workplace
* Fixed carrying children position
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.9
8.1.9+26.216 авг. 2026 г.1,1 тыс.Minecraft: 26.2neoforge
Что нового
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.9
8.1.9+26.216 авг. 2026 г.2,5 тыс.Minecraft: 26.2fabric
Что нового
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.36
7.7.36+1.21.116 авг. 2026 г.80,9 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.36
* More bed fixes
* Fixed baby age corruption bug
* Fixed gender potions.
* Fixed rare crash in blueprint screen
# 7.7.35-beta.3
## **IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved
* This release works with 26.1.2/26.2 - >=8.1.7
* Improve mod compatibility
* Improve villager migration behaviour
* Fix bugs
# 7.7.34
* Fixed villagers being stuck and not able to move
* sleeping should be more reliable
# 7.7.33-beta.3
* For a full changelog, look at 7.7.31-beta.1
* Fixed auto scan.
# 7.7.33
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work.
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed compatibility with Create: Clockware Augments and potentially other mods.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 7.7.32-beta.2
* Generic mprovements to floor system, should be more reliable
* Change tooltip formatting
* Improved Ground Floor detection
* Fixed wrong building labelling
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31-beta.1
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.36
7.7.36+1.21.116 авг. 2026 г.23,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.36
* More bed fixes
* Fixed baby age corruption bug
* Fixed gender potions.
* Fixed rare crash in blueprint screen
# 7.7.35-beta.3
## **IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved
* This release works with 26.1.2/26.2 - >=8.1.7
* Improve mod compatibility
* Improve villager migration behaviour
* Fix bugs
# 7.7.34
* Fixed villagers being stuck and not able to move
* sleeping should be more reliable
# 7.7.33-beta.3
* For a full changelog, look at 7.7.31-beta.1
* Fixed auto scan.
# 7.7.33
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work.
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed compatibility with Create: Clockware Augments and potentially other mods.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 7.7.32-beta.2
* Generic mprovements to floor system, should be more reliable
* Change tooltip formatting
* Improved Ground Floor detection
* Fixed wrong building labelling
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31-beta.1
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.9
8.1.9+26.1.216 авг. 2026 г.264Minecraft: 26.1.2neoforge
Что нового
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.9
8.1.9+26.1.216 авг. 2026 г.581Minecraft: 26.1.2fabric
Что нового
# 8.1.9
* Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2.
* Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling.
* Improved villager home-bed residency and migration behavior.
* Further improved villager bed pathfinding reliability.
* Fixed invalid villager trades with empty results.
* Fixed MCA zombie villager nameplates not rendering red.
* Fixed baby age corruption.
* Fixed rare crash in blueprint screen.
* Updated translations.
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
alpha
[Universal 1.20.1] MCA Reborn - 7.7.1-alpha.1
7.7.1-alpha.1+1.20.116 авг. 2026 г.10,6 тыс.Minecraft: 1.20.1fabric, forge
Что нового
# 7.7.1-alpha.1
**Note:**
* Incompatible with previous builds
* Backup your world before using.
* All addons using MCA code will be broken, except Townstead 0.77 Release - 1
* Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time.
* Improved data saving
* Internal improvements
## Developer / Addon Changes
* MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1.
* MCA's Maven group is now `net.conczin.mca`, matching 1.21.1.
* The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1`
* Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`.
* The common-only Maven artifact is no longer published.
# 7.7.0-beta.2
* Fix baby age bug
* Fix Forge Startup crash
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.7.0-beta.2
7.7.0-beta.2+1.20.111 авг. 2026 г.14,9 тыс.Minecraft: 1.20.1fabric, forge
Что нового
# 7.7.0-beta.2
* Fix baby age bug
* Fix Forge Startup crash
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.7.0-beta.1
7.7.0-beta.1+1.20.111 авг. 2026 г.607Minecraft: 1.20.1fabric, forge
Что нового
# 7.7.0-beta.1
## **Architectury API is no longer required.**
**IMPORTANT**
* BACKUP YOUR WORLD.
* Only use your old world with a backup!!!
* This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format.
* In theory this should make it more stable to upgrade worlds to 1.21.1
## ChatAI
* Added `/mca chatAI context`
* Lets you add context for the Villager, Player, Village and World.
* Villagers can also have nicknames now, mainly useful for roleplay names.
* Villagers get randomly generated backgrounds if they don't already have one.
* Context saves when changing tabs/closing the screen.
* Max context is 4096 characters.
* Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`.
* Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities.
## Traits / Personalities
* Major trait/personality changes from 1.21.1.
* Some old personalities got moved/changed to match 1.21.1:
* Athletic -> Trait
* Witty -> Upbeat
* Shy -> Introverted
* Lazy -> Relaxed
* Grumpy -> Crabby
* They're automatically migrated
[DEV NOTES]
* Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids.
* Example: `mca:friendly`, `mca:heterochromia` etc.
* This should make addon support way easier.
## Villagers
* Improved Villager <-> Zombie Villager conversion.
* MCA data should transfer way more reliably when infecting/curing villagers.
* ChatAI context + nicknames are kept too.
* Fixed children you're carrying disappearing after disconnecting.
* Improved saving/syncing for family, pregnancy, relationships, residency and genetics.
* General entity data/networking improvements.
## Pathfinding / Movement
* Villagers can now climb ladders.
* Backported a lot of the newer villager movement code.
* Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns.
* Fixed villagers getting stuck in doors.
* Fixed villagers getting stuck trying to get to beds.
* Reduced some unnecessary pathfinding work.
* Sleeping should be more reliable.
* Improved villager/mount movement handling.
* Villagers should get to their bed more reliably.
## Guards / Archers
* Improved Archer AI quite a bit.
* Modded bows/crossbows are now supported.
* Some may still not work if the modded weapon is coded specifically for players.
* Improved ranged weapon handling.
* Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range.
* Improved guard enemy scanning and combat logic.
* Improved arrow/projectile handling.
## Destiny
* Improved modded Destiny locations.
* Added pages if you have too many locations instead of the buttons going everywhere.
* Modded locations have fallback names if they're missing translations.
* Hovering modded locations can show what mod they're from.
* Improved story location fallbacks too.
## Config / Other
* Fixed eye height issues.
* Improved Library screen should be a lot more faster at loading content.
* Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1.
* Old config key gets migrated automatically.
* Synced newer ChatAI/player/villager config.
* Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too.
* Added MixinExtras used by some of the newer backported code.
* Updated translations/dialogues.
* Updated supporters/translators.
* Cleaned up code.
* Fixed -9999999999 hearts/other integer related issues from occuring.
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.35-beta.3
7.7.35-beta.3+1.21.19 авг. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.35-beta.3
## **IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved
* This release works with 26.1.2/26.2 - >=8.1.7
* Improve mod compatibility
* Improve villager migration behaviour
* Fix bugs
# 7.7.34-beta.3
* Fixed villagers being stuck and not able to move
* sleeping should be more reliable
# 7.7.33-beta.3
* For a full changelog, look at 7.7.31-beta.1
* Fixed auto scan.
# 7.7.33
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* This release won't work with 26.1.2 or 26.2 until version 8.1.7 is released.
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work.
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed compatibility with Create: Clockware Augments and potentially other mods.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 7.7.32-beta.2
* Generic mprovements to floor system, should be more reliable
* Change tooltip formatting
* Improved Ground Floor detection
* Fixed wrong building labelling
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31-beta.1
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.35-beta.3
7.7.35-beta.3+1.21.19 авг. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.35-beta.3
## **IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved
* This release works with 26.1.2/26.2 - >=8.1.7
* Improve mod compatibility
* Improve villager migration behaviour
* Fix bugs
# 7.7.34-beta.3
* Fixed villagers being stuck and not able to move
* sleeping should be more reliable
# 7.7.33-beta.3
* For a full changelog, look at 7.7.31-beta.1
* Fixed auto scan.
# 7.7.33
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* This release won't work with 26.1.2 or 26.2 until version 8.1.7 is released.
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work.
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed compatibility with Create: Clockware Augments and potentially other mods.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 7.7.32-beta.2
* Generic mprovements to floor system, should be more reliable
* Change tooltip formatting
* Improved Ground Floor detection
* Fixed wrong building labelling
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31-beta.1
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.8
8.1.8+26.1.28 авг. 2026 г.364Minecraft: 26.1.2neoforge
Что нового
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.8
8.1.8+26.28 авг. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
Что нового
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.8
8.1.8+26.28 авг. 2026 г.3,6 тыс.Minecraft: 26.2fabric
Что нового
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.8
8.1.8+26.1.28 авг. 2026 г.857Minecraft: 26.1.2fabric
Что нового
# 8.1.8
* Fixed villagers being unable to move.
* Improved villager bed pathing and sleep reliability.
* Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories.
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.34-beta.3
7.7.34-beta.3+1.21.18 авг. 2026 г.3,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.34-beta.3
> **Backup** your **WORLD** before using this beta.
* For a full changelog, look at 7.7.33-beta.3
# 7.7.34
## **IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved
* This release works with 26.1.2/26.2 - >=8.1.7
* Fixed villagers being stuck and not able to move
* sleeping should be more reliable
# 7.7.33-beta.3
* For a full changelog, look at 7.7.31-beta.1
* Fixed auto scan.
# 7.7.33
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* This release won't work with 26.1.2 or 26.2 until version 8.1.7 is released.
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work.
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed compatibility with Create: Clockware Augments and potentially other mods.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 7.7.32-beta.2
* Generic mprovements to floor system, should be more reliable
* Change tooltip formatting
* Improved Ground Floor detection
* Fixed wrong building labelling
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31-beta.1
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.34-beta.3
7.7.34-beta.3+1.21.18 авг. 2026 г.478Minecraft: 1.21.1fabric
Что нового
# 7.7.34-beta.3
> **Backup** your **WORLD** before using this beta.
* For a full changelog, look at 7.7.33-beta.3
# 7.7.34
## **IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved
* This release works with 26.1.2/26.2 - >=8.1.7
* Fixed villagers being stuck and not able to move
* sleeping should be more reliable
# 7.7.33-beta.3
* For a full changelog, look at 7.7.31-beta.1
* Fixed auto scan.
# 7.7.33
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* This release won't work with 26.1.2 or 26.2 until version 8.1.7 is released.
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work.
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed compatibility with Create: Clockware Augments and potentially other mods.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 7.7.32-beta.2
* Generic mprovements to floor system, should be more reliable
* Change tooltip formatting
* Improved Ground Floor detection
* Fixed wrong building labelling
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31-beta.1
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.7
8.1.7+26.27 авг. 2026 г.186Minecraft: 26.2neoforge
Что нового
# 8.1.7
**IMPORTANT**
* Recommended to backup your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* This release brings the trait/personality storage migration to 26.1.2/26.2.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work.
* Archer Improvements
* Modded crossbows/bows are supported
* Archers now don't glitch out if their target disappears.
* Fixed children you're carrying disappearing on disconnect.
* Fixed compatibility with Create: Clockware Augments and potentially other mods.
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.7
8.1.7+26.27 авг. 2026 г.547Minecraft: 26.2fabric
Что нового
# 8.1.7
**IMPORTANT**
* Recommended to backup your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* This release brings the trait/personality storage migration to 26.1.2/26.2.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work.
* Archer Improvements
* Modded crossbows/bows are supported
* Archers now don't glitch out if their target disappears.
* Fixed children you're carrying disappearing on disconnect.
* Fixed compatibility with Create: Clockware Augments and potentially other mods.
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 26.1.2
8.1.7+26.1.27 авг. 2026 г.257Minecraft: 26.1.2neoforge
Что нового
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.7
8.1.7+26.1.27 авг. 2026 г.170Minecraft: 26.1.2fabric
Что нового
# 8.1.7
**IMPORTANT**
* Recommended to ***__backup__*** your world.
* This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved
* Improved backend code for compatibility with other mods
* Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!)
* Updated languages.
* Addon API:
* Modernised trait/personality system making it easier for addons to integrate personalities/traits.
* Personalities are no longer hardcoded by enums and have their own MCA namespace
* Traits have their own namespace
* Archer Improvements
* Modded crossbows/bows are supported
* Some of them may not be due to some modded crossbows being designed for players.
* Improved Archer logic
* Archers now don't glitch out if their target disappears.
* Fixed children you are carrying disappearing on disconnect.
* Fixed villagers being stuck in doors
* Fixed villagers getting stuck on their way to a bed
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.6
8.1.6+26.231 июл. 2026 г.1,3 тыс.Minecraft: 26.2neoforge
Что нового
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.6
8.1.6+26.231 июл. 2026 г.3,5 тыс.Minecraft: 26.2fabric
Что нового
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.6
8.1.6+26.1.231 июл. 2026 г.573Minecraft: 26.1.2neoforge
Что нового
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.6
8.1.6+26.1.231 июл. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
Что нового
# 8.1.6
* Fix textures
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.10
7.6.28-beta.10+1.20.131 июл. 2026 г.24,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.10
* Fix villagers being positioned wrong on horses/boats.
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.32
7.7.32+1.21.131 июл. 2026 г.8,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.32
7.7.32+1.21.131 июл. 2026 г.3 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.32-beta.2
7.7.32-beta.2+1.21.131 июл. 2026 г.68Minecraft: 1.21.1neoforge
Что нового
# 7.7.32-beta.2
* Generic mprovements to floor system, should be more reliable
* Change tooltip formatting
* Improved Ground Floor detection
* Fixed wrong building labelling
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31-beta.1
>**Backup** your **WORLD** before using this beta.
> **May have bugs**
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.32-beta.2
7.7.32-beta.2+1.21.131 июл. 2026 г.34Minecraft: 1.21.1fabric
Что нового
# 7.7.32-beta.2
* Generic mprovements to floor system, should be more reliable
* Change tooltip formatting
* Improved Ground Floor detection
* Fixed wrong building labelling
# 7.7.32
* Fixed Graveyard data loss issue
* Fixed bug.
# 7.7.31-beta.1
>**Backup** your **WORLD** before using this beta.
> **May have bugs**
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.5
8.1.5+26.230 июл. 2026 г.243Minecraft: 26.2neoforge
Что нового
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.5
8.1.5+26.230 июл. 2026 г.558Minecraft: 26.2fabric
Что нового
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.5
8.1.5+26.1.230 июл. 2026 г.92Minecraft: 26.1.2neoforge
Что нового
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.5
8.1.5+26.1.230 июл. 2026 г.147Minecraft: 26.1.2fabric
Что нового
# 8.1.5
* Fixed Family Tree Screen crashing on Vulkan Graphics
* Port of 1.21.1 recent updates.
* Added persistent **ChatAI Context** editing with `/mca chatAI context`.
* Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations.
* Villager context survives villager/zombie-villager conversion.
* Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`).
* Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs.
* Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably.
* Fixed villager and zombie-villager equipment preservation during conversion.
* Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work.
* Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds.
* Improved archer movement while mounted and general follow/teleport behavior.
* Added modded-village support to Destiny locations, including the originating mod in hover information.
* Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks.
* Added EMF/ETF/other model compatibility for player and villager rendering.
* Improved compatibility with mods.
* Updated supporter, translator, and Portuguese localization data.
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.31-beta.1
7.7.31-beta.1+1.21.130 июл. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.31-beta.1
>**Backup** your **WORLD** before using this beta.
> **May have bugs**
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.31-beta.1
7.7.31-beta.1+1.21.130 июл. 2026 г.442Minecraft: 1.21.1fabric
Что нового
# 7.7.31-beta.1
>**Backup** your **WORLD** before using this beta.
> **May have bugs**
* Completely reworked MCA's building system to better support multi-floor and irregular buildings.
* Buildings can now have multiple floors and basements.
* Rooms inside the same building are now detected separately, allowing different room types throughout one building.
* Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns).
* Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts.
* Buildings can now be expanded with additional floors, basements, and connected sections.
* Reworked the **Blueprint Map**.
* Rooms and buildings now show their actual shape instead of simple rectangles.
* Added better floor handling, highlighting, icons, and tooltips.
* Existing MCA 1.21.1 buildings are automatically migrated to the new system.
* Improved building rescanning and editing so room and floor changes are preserved more reliably.
* Lots of fixes and internal improvements to building detection.
* Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions.
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.31
7.7.31+1.21.129 июл. 2026 г.713Minecraft: 1.21.1neoforge
Что нового
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.31
7.7.31+1.21.129 июл. 2026 г.326Minecraft: 1.21.1fabric
Что нового
# 7.7.31
## ChatAI context
* Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world.
* Open it with `/mca chatAI context`.
* The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab.
* Changes are saved when you switch tabs or close the screen.
* Context entries can be up to 4096 characters.
* By default, editing requires permission level **3**. The single-player world owner can always use it.
* Server owners can change this with `villagerChatAIContextPermissionLevel`.
### How to use the context tabs
* **Villager** - information that belongs only to the selected/nearest villager.
* Good for personality details, history, secrets, goals, memories, habits, or a custom role.
* Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.`
* Villagers now receive a small randomly generated background automatically if they do not already have one.
* **Player** - information AI villagers should know specifically about the player using the editor.
* Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember.
* Example: `John is the founder of this settlement and prefers being addressed as Mayor.`
* **Village** - shared information about the current village.
* Every AI villager in that village can use this context.
* Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events.
* Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.`
* **World** - global context and instructions shared by AI villagers everywhere.
* Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village.
* Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave.
* Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.`
* The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager.
* For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead.
The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information.
## Villagers
* Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs.
* Improved **Villager ↔ Zombie Villager conversion**.
* MCA identity and persistent data are preserved more reliably through infection and curing.
* ChatAI villager context is preserved through conversion.
* Conversion behaviour now avoids several UUID/data-transfer edge cases.
## Pathfinding
* Improved ladder/climbable pathfinding performance.
* Fixed villagers oscillating or behaving erratically while using ladders.
* Simplified ladder node handling and reduced unnecessary pathfinding work.
## Skin Library
* Fixed Library authentication in sandboxed environments.
* Improved the Library login/authentication flow.
* Improved Library Editor performance and internal loading behaviour.
* Added paging improvements for submissions and likes.
* Improved profession-name fallbacks.
* Fixed blacklist handling.
## Mod compatibility
* Fixed compatibility with **Smarter Farmers** and some other mods.
* Additional internal compatibility and cleanup work.
# 7.7.30
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.30
7.7.30+1.21.127 июл. 2026 г.2,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.30
> This is a release of 7.7.30 unrelated to the 7.7.23-ALPHA version.
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.30
7.7.30+1.21.127 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.30
> This is a release of 7.7.30 unrelated to the 7.7.23-ALPHA version.
* Improved Ladder navigation.
* Fixed crash with archers being on horses.
# 7.7.29
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.29
7.7.29+1.21.126 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.29
> This is a release of 7.7.29 unrelated to the 7.7.23-ALPHA version.
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.29
7.7.29+1.21.126 июл. 2026 г.530Minecraft: 1.21.1fabric
Что нового
# 7.7.29
> This is a release of 7.7.29 unrelated to the 7.7.23-ALPHA version.
* Synced patreon supporters
* Added modded villages support for Destiny Screens
* Any structure which contains the minecraft villages tag or contains the name village is present
* Hovering over the Destiny screen gives you the mod it's coming from!
# 7.7.28
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.28
7.7.28+1.21.125 июл. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.28
> This is a release of 7.7.28 unrelated to the 7.7.23-ALPHA version.
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
> This is a release of 7.7.27 unrelated to the 7.7.23-ALPHA version.
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.28
7.7.28+1.21.125 июл. 2026 г.481Minecraft: 1.21.1fabric
Что нового
# 7.7.28
> This is a release of 7.7.28 unrelated to the 7.7.23-ALPHA version.
* Fixed villagers crowding around occupied beds / behaving weird.
* Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced.
# 7.7.27
> This is a release of 7.7.27 unrelated to the 7.7.23-ALPHA version.
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.27
7.7.27+1.21.124 июл. 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.27
> This is a release of 7.7.27 unrelated to the 7.7.23-ALPHA version.
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.27
7.7.27+1.21.124 июл. 2026 г.787Minecraft: 1.21.1fabric
Что нового
# 7.7.27
> This is a release of 7.7.27 unrelated to the 7.7.23-ALPHA version.
* Villagers can now recognise ladder nodes and climb and descend them, even when they're following you!
* Previously was only in the alpha version.
# 7.7.26
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.26
7.7.26+1.21.123 июл. 2026 г.249Minecraft: 1.21.1neoforge
Что нового
# 7.7.26
> This is a release of 7.7.26 unrelated to the 7.7.23-ALPHA version.
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.26
7.7.26+1.21.123 июл. 2026 г.116Minecraft: 1.21.1fabric
Что нового
# 7.7.26
> This is a release of 7.7.26 unrelated to the 7.7.23-ALPHA version.
* Minor changes to gifts
# 7.7.25
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.9
7.6.28-beta.9+1.20.122 июл. 2026 г.21,4 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.9
* Fixed bugs with some compatibility mods (like Epic Fight)
* Improvements
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.8
7.6.28-beta.8+1.20.122 июл. 2026 г.484Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.8
* Fixed villager pathfinding through modded water and around lantern-sized collision blocks.
* To use this feature turn on `villagerPathfindingCheckAllNodeCollisions`
* Fixed skin-library purple model/texture corruption.
* Bouquets can now be given as gifts to an existing romantic partner.
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.25
7.7.25+1.21.122 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.25
> This is a release of 7.7.25 unrelated to the 7.7.23-ALPHA version.
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
> This is a release of 7.7.24 unrelated to the 7.7.23-ALPHA version.
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
> This is a release of 7.7.23 unrelated to the ALPHA version.
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.25
7.7.25+1.21.122 июл. 2026 г.553Minecraft: 1.21.1fabric
Что нового
# 7.7.25
> This is a release of 7.7.25 unrelated to the 7.7.23-ALPHA version.
* Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!)
* EMF support has been added
# 7.7.24
> This is a release of 7.7.24 unrelated to the 7.7.23-ALPHA version.
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
> This is a release of 7.7.23 unrelated to the ALPHA version.
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.4
8.1.4+26.222 июл. 2026 г.1,5 тыс.Minecraft: 26.2neoforge
Что нового
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.4
8.1.4+26.222 июл. 2026 г.4 тыс.Minecraft: 26.2fabric
Что нового
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.4
8.1.4+26.1.222 июл. 2026 г.438Minecraft: 26.1.2neoforge
Что нового
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.4
8.1.4+26.1.222 июл. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
Что нового
# 8.1.4
* Port of 1.21.1 and 1.20.1 beta
* Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness
* Improved fishing behavior and compatibility with modded fishing loot.
* Improved mourning and tombstone recovery behavior.
* Improved villager pathing around collision-shaped blocks and modded water.
* Updated face and eye texture assets.
* Fixed compatibility ritual spawning and several editor/library edge cases.
* Bouquets are now handled consistently as gifts for romantic partners.
# 8.1.3
* Fixed Rumours not working and throwing an error.
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.24
7.7.24+1.21.121 июл. 2026 г.892Minecraft: 1.21.1neoforge
Что нового
# 7.7.24
> This is a release of 7.7.24 unrelated to the 7.7.23-ALPHA version.
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
> This is a release of 7.7.23 unrelated to the ALPHA version.
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.24
7.7.24+1.21.121 июл. 2026 г.369Minecraft: 1.21.1fabric
Что нового
# 7.7.24
> This is a release of 7.7.24 unrelated to the 7.7.23-ALPHA version.
* Bug fixes/Internal improvements
* Port of 1.20.1 beta updates to 1.21.1
* Iris Brightness Colour
* Increased eye colour vividness
* Mourning system has been overhauled, should be way more reliable
* Fix Presets not rendering the correct comparison NPC visual snapshots.
* Improved Fishing Task
* Stopped defineId warning spam in logs
# 7.7.23
> This is a release of 7.7.23 unrelated to the ALPHA version.
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.23
7.7.23+1.21.121 июл. 2026 г.987Minecraft: 1.21.1neoforge
Что нового
# 7.7.23
> This is a release of 7.7.23 unrelated to the ALPHA version.
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.23
7.7.23+1.21.121 июл. 2026 г.362Minecraft: 1.21.1fabric
Что нового
# 7.7.23
> This is a release of 7.7.23 unrelated to the ALPHA version.
* Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair.
* Fixed a very specific crash in the Library.
* Added support for modded water, which broke pathfinding
* Entities properly avoid specially collision shaped blocks such as lanterns
* Entities shouldn't get stuck in doors and open them repeatedly.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
alpha
[NeoForge 1.21.1] MCAR - 7.7.23-alpha.3
7.7.23-alpha.3+1.21.119 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.23-alpha.3
> [!WARNING]
> Make sure to ***__BACKUP__*** your world.
>
> This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures
> might not work properly, so you may have to press REMOVE BUILDING due to a new structure format
> For any issues report it on the Discord Server.
> The blueprint may not work as expected, this will be fixed in newer alpha versions.
* Fixed a bug which caused trapdoors to confuse the automatic ground anchor.
* Improved Map performance
* UI Layout Changes for Blueprint
* Fixed texture related crashes in library
* Villagers should be able to climb ladders.
* Fixed MCA Editor Libraries rotations not being ticked
# 7.7.23-alpha.2
* Simplified EMF rendering.
* Fixed a bug where the VANILLA model selected in the MCA editor scaled the eye height wrong .
* Villagers search for beds more thoroughly.
# 7.7.23-alpha.1
* Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models.
* Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure.
* Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain.
* Added simple height shading to the terrain map, making higher and lower areas easier to tell apart.
* Added controls for toggling terrain and building icons, as well as changing the map zoom.
* Added an option to centre the village map on the player instead of the village.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
alpha
[Fabric 1.21.1] MCAR - 7.7.23-alpha.3
7.7.23-alpha.3+1.21.119 июл. 2026 г.452Minecraft: 1.21.1fabric
Что нового
# 7.7.23-alpha.3
> [!WARNING]
> Make sure to ***__BACKUP__*** your world.
>
> This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures
> might not work properly, so you may have to press REMOVE BUILDING due to a new structure format
> For any issues report it on the Discord Server.
> The blueprint may not work as expected, this will be fixed in newer alpha versions.
* Fixed a bug which caused trapdoors to confuse the automatic ground anchor.
* Improved Map performance
* UI Layout Changes for Blueprint
* Fixed texture related crashes in library
* Villagers should be able to climb ladders.
* Fixed MCA Editor Libraries rotations not being ticked
# 7.7.23-alpha.2
* Simplified EMF rendering.
* Fixed a bug where the VANILLA model selected in the MCA editor scaled the eye height wrong .
* Villagers search for beds more thoroughly.
# 7.7.23-alpha.1
* Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models.
* Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure.
* Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain.
* Added simple height shading to the terrain map, making higher and lower areas easier to tell apart.
* Added controls for toggling terrain and building icons, as well as changing the map zoom.
* Added an option to centre the village map on the player instead of the village.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.7
7.6.28-beta.7+1.20.116 июл. 2026 г.10,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.7
* Fixed bug where VANILLA model set eye height to the villager model size.
* Improved age-based voice pitch.
* Backend improvements.
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
alpha
[Fabric 1.21.1] MCAR - 7.7.23-alpha.2
7.7.23-alpha.2+1.21.116 июл. 2026 г.752Minecraft: 1.21.1fabric
Что нового
# 7.7.23-alpha.2
> [!WARNING]
> This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures
> might not work properly, so you may have to press REMOVE BUILDING due to a new structure format, please make sure to BACKUP your world.
> For any issues report it on the Discord Server.
* Simplified EMF rendering.
* Fixed a bug where the VANILLA model selected in the MCA editor scaled the eye height wrong .
* Villagers search for beds more thoroughly.
# 7.7.23-alpha.1
* Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models.
* Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure.
* Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain.
* Added simple height shading to the terrain map, making higher and lower areas easier to tell apart.
* Added controls for toggling terrain and building icons, as well as changing the map zoom.
* Added an option to centre the village map on the player instead of the village.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
alpha
[Fabric 1.21.1] MCAR - 7.7.23-alpha.2
7.7.23-alpha.2+1.21.116 июл. 2026 г.24Minecraft: 1.21.1fabric
Что нового
# 7.7.23-alpha.2
> [!WARNING]
> This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures
> might not work properly, so you may have to press REMOVE BUILDING due to a new structure format, please make sure to BACKUP your world.
> For any issues report it on the Discord Server.
* Simplified EMF rendering.
* Fixed a bug where the VANILLA model selected in the MCA editor scaled the eye height wrong .
* Villagers search for beds more thoroughly.
# 7.7.23-alpha.1
* Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models.
* Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure.
* Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain.
* Added simple height shading to the terrain map, making higher and lower areas easier to tell apart.
* Added controls for toggling terrain and building icons, as well as changing the map zoom.
* Added an option to centre the village map on the player instead of the village.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
alpha
[NeoForge 1.21.1] MCAR - 7.7.23-alpha.1
7.7.23-alpha.1+1.21.116 июл. 2026 г.2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.23-alpha.1
> [!WARNING]
> This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures
> might not work properly, so you may have to press REMOVE BUILDING due to a new structure format, please make sure to BACKUP your world.
> For any issues report it on the Discord Server.
* Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models.
* Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure.
* Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain.
* Added simple height shading to the terrain map, making higher and lower areas easier to tell apart.
* Added controls for toggling terrain and building icons, as well as changing the map zoom.
* Added an option to centre the village map on the player instead of the village.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
alpha
[Fabric 1.21.1] MCAR - 7.7.23-alpha.1
7.7.23-alpha.1+1.21.116 июл. 2026 г.129Minecraft: 1.21.1fabric
Что нового
# 7.7.23-alpha.1
> [!WARNING]
> This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures
> might not work properly, so you may have to press REMOVE BUILDING due to a new structure format, please make sure to BACKUP your world.
> For any issues report it on the Discord Server.
* Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models.
* Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure.
* Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain.
* Added simple height shading to the terrain map, making higher and lower areas easier to tell apart.
* Added controls for toggling terrain and building icons, as well as changing the map zoom.
* Added an option to centre the village map on the player instead of the village.
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.6
7.6.28-beta.6+1.20.116 июл. 2026 г.2,6 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.6
* Brightened some eye colours, let us know if the irises look better in the Discord server!
* Added an iris brightness control.
* Stopped the defineId warning spam.
* Fixed villagers going to empty graves due to beta.5
* Fix packet crashes on selecting certain things in the UI Library.
* Backend improvements
* Improved mourning again - should work better.
* Fixed breast model clipping out of the armour.
* Reduced mod file size by a tiny bit.
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.5
7.6.28-beta.5+1.20.115 июл. 2026 г.3 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.5
* General improvements.
* Improved MCA mourning mechanisms.
* They should now find candidate gravestones and pathfind way better and not get stuck.
* Graveyards now properly work.
* Fix guard enemy reaction delay (1s faster)
* Fix armour layers on guards clipping with the guards legs.
* Increased Armour Chestplate size of MCA Villagers.
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.22
7.7.22+1.21.114 июл. 2026 г.2,8 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.22
7.7.22+1.21.114 июл. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.22
* Fixed Rare Crash
* Fixed Library Preview rare corruption issue.
* Improved guard enemy reaction interval with no performance loss.
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.21
7.7.21+1.21.114 июл. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.21
7.7.21+1.21.114 июл. 2026 г.316Minecraft: 1.21.1fabric
Что нового
# 7.7.21
* Fixed Villagers not being able to get through doors cause of their width.
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.4
7.6.28-beta.4+1.20.114 июл. 2026 г.2,6 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.4
> Always backup your world before updating!
* Fix villagers not going through doors properly.
* Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets.
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.3
7.6.28-beta.3+1.20.113 июл. 2026 г.313Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.3
> Always backup your world before updating!
* Potentially fix crash with some mods which affect the first person hand rendering
* Fix Damage Calculations for villagers.
* Internal improvements.
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.2
7.6.28-beta.2+1.20.113 июл. 2026 г.556Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.2
> Always backup your world before updating!
* Fixed guards not being able to attack while following you.
* Fixed backporting regressions.
* Fixed Rumours not working (was already present in non-beta versions)
* Fixed guards not being able to have equipment while outside their home village
* Fixed guard priorities (minecraft:undead tag was not available in this version)
* Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page.
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
# 7.6.28-beta.1
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.20
7.7.20+1.21.113 июл. 2026 г.686Minecraft: 1.21.1neoforge
Что нового
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.20
7.7.20+1.21.113 июл. 2026 г.223Minecraft: 1.21.1fabric
Что нового
# 7.7.20
* Fixed Rumours not working and throwing an error.
* Fixed villager name changes not applying
* Fixed typo in pastries.json which caused an error
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.19
7.7.19+1.21.110 июл. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.19
7.7.19+1.21.110 июл. 2026 г.1 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.19
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.2
8.1.2+26.1.210 июл. 2026 г.394Minecraft: 26.1.2neoforge
Что нового
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.2
8.1.2+26.210 июл. 2026 г.1,9 тыс.Minecraft: 26.2neoforge
Что нового
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.2
8.1.2+26.1.210 июл. 2026 г.1,5 тыс.Minecraft: 26.1.2fabric
Что нового
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.2
8.1.2+26.210 июл. 2026 г.4,3 тыс.Minecraft: 26.2fabric
Что нового
# 8.1.2
* Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
* Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement.
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.20.1] MCA Reborn - 7.6.28-beta.1
7.6.28-beta.1+1.20.110 июл. 2026 г.5,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.28-beta.1
> Always backup your world before updating!
* Backported every feature from 1.21.1.
* Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions.
* Made Destiny teleports safer by validating the target world, border, and height before moving the player.
* Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age.
* Added an admin override for player village requirements and monarch-rank checks.
* Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow.
* Overhauled guard archer combat AI and targeting behavior.
* Added configurable guard and archer equipment by village equipment level.
* Made headstones much more resistant to explosions.
* Fixed bamboo crib recipes to use bamboo ingredients.
* Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically.
* Added a preset manager to save, load, rename, and delete character appearances.
* Added a side-by-side preview window to compare the current appearance against a selected preset.
* Reorganized the character editor into tabs for body, clothes, hair, and eyes.
* Added RGB color sliders for advanced skin, hair, and eye customization.
* Enabled independent eye color customization for characters with heterochromia.
* Overhauled the hair system to support separate base, bangs, back, front, and extra layers.
* Added an outfit lock feature to protect custom clothing from automatic age or profession changes.
* Added a voice preview button to the character editor.
* Added a selection screen when a scanned structure matches multiple building recipes.
* Improved pathfinding node evaluation around awkward decorative block collisions like lanterns.
* Programmed unhappy villagers to visit music stores to improve their mood.
* Low-health villagers will now seek safety and visibly eat food from their inventory to heal.
* Added the infertile and rainbow eyes genetic traits.
* Integrated dynamic map icons for villagers and players on Xaero/JourneyMap.
# 7.6.27
* Fixed destiny status not being saved reliably
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.1
8.1.1+26.1.210 июл. 2026 г.27Minecraft: 26.1.2neoforge
Что нового
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.1
8.1.1+26.1.210 июл. 2026 г.67Minecraft: 26.1.2fabric
Что нового
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.18
7.7.18+1.21.110 июл. 2026 г.138Minecraft: 1.21.1neoforge
Что нового
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.18
7.7.18+1.21.110 июл. 2026 г.67Minecraft: 1.21.1fabric
Что нового
# 7.7.18
Initial Release
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if
**Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding
something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship
hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (
non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown
after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This
trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can
just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets,
engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait
changes.
*
- So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly
match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by
default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.1
8.1.1+26.210 июл. 2026 г.34Minecraft: 26.2neoforge
Что нового
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.1
8.1.1+26.210 июл. 2026 г.60Minecraft: 26.2fabric
Что нового
# 8.1.1
* Added Sirben female noises, thanks mintymacaron!
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's
combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
* Fixed `bountyHunterInterval <= 0` crashing
* Fixed some mods breaking lighting rituals on fire.
*
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
* Improved guard behavior when players attack villagers.
* Guards now keep chasing attackers long enough to deliver their warning hits.
* Guards now warn, attack and pardon more consistently based on the player's warning level.
* Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
* Improved archer guards in combat.
* Archers now draw and fire bows more reliably.
* Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
* Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
* Guards without a home village can now wander instead of standing idle.
* Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
* Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding.
* Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
* Added config options for extra collision checks while villagers pathfind.
* The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.1.0
8.1.0+26.27 июл. 2026 г.540Minecraft: 26.2neoforge
Что нового
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.1.0
8.1.0+26.27 июл. 2026 г.1,2 тыс.Minecraft: 26.2fabric
Что нового
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.1.0
8.1.0+26.1.27 июл. 2026 г.131Minecraft: 26.1.2neoforge
Что нового
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.1.0
8.1.0+26.1.27 июл. 2026 г.527Minecraft: 26.1.2fabric
Что нового
# 8.1.0
* Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery.
* Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior.
* Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic.
* Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably.
* Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding.
* Added config support for villager follow range.
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.0.6
8.0.6+26.1.27 июл. 2026 г.21Minecraft: 26.1.2neoforge
Что нового
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.0.6
8.0.6+26.1.27 июл. 2026 г.28Minecraft: 26.1.2fabric
Что нового
# 8.0.6
* Fixed gifting boquets/engagement rings causing errors.
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.10
7.7.18-beta.10+1.21.17 июл. 2026 г.2,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.10
7.7.18-beta.10+1.21.17 июл. 2026 г.890Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.10
* Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning.
* Empty icons don't render as graveyard anymore, House option now has an icon.
* Improved building removal logic.
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.9
7.7.18-beta.9+1.21.17 июл. 2026 г.592Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.9
7.7.18-beta.9+1.21.17 июл. 2026 г.180Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.9
* The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down.
* Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
* Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
* Added a **Music Store** building.
* Villagers can now visit the Music Store when they are feeling sad.
* This helps raise their happiness, similar to how the inn works.
* Improved overlapping building detection.
* When multiple building structures overlap, you can now choose which one should be used.
* Improved villager AI performance.
* Villagers now do less unnecessary work every tick.
* Large villages should have fewer lag spikes and smoother server performance.
* Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance).
* Villagers are less likely to waste pathfinding work when moving around the village.
* Villagers should no longer forget homes or jobs just because a path search briefly failed.
* Equipment checks for guards and archers are now cached, reducing repeated work.
* Villager health bonus updates are now cached instead of being recalculated every tick.
* Fixed an issue where some villager movement state updates were running far more often than intended.
* Fixed excessive repeated max-health modifier updates on villagers.
* Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.8
7.7.18-beta.8+1.21.15 июл. 2026 г.998Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.8
7.7.18-beta.8+1.21.15 июл. 2026 г.348Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.8
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.0.5
8.0.5+26.25 июл. 2026 г.248Minecraft: 26.2neoforge
Что нового
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.0.5
8.0.5+26.25 июл. 2026 г.621Minecraft: 26.2fabric
Что нового
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 8.0.5
8.0.5+26.1.25 июл. 2026 г.87Minecraft: 26.1.2neoforge
Что нового
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 8.0.5
8.0.5+26.1.25 июл. 2026 г.352Minecraft: 26.1.2fabric
Что нового
# 8.0.5
* Villagers should stop floating in passenger seats such as boats.
* Baby nametags are correctly adjusted
* Added old skins texture back.
* Fixed guards attacking tamed/owned Zombie Nautiluses.
* Tamed/owned mobs are no longer targeted or attacked by guards.
* Villagers should be able to ride any entity that is rideable, including modded entities.
* Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.7
7.7.18-beta.7+1.21.14 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.7
7.7.18-beta.7+1.21.14 июл. 2026 г.405Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.7
* Villagers should stop having their trades reset.
* Backported pathfinding maluses and pathfinding distance fixes.
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.9
7.9.9+26.1.24 июл. 2026 г.104Minecraft: 26.1.2neoforge
Что нового
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.9
7.9.9+26.1.24 июл. 2026 г.381Minecraft: 26.1.2fabric
Что нового
# 7.9.9
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.0.4
8.0.4+26.24 июл. 2026 г.224Minecraft: 26.2neoforge
Что нового
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.0.4
8.0.4+26.24 июл. 2026 г.602Minecraft: 26.2fabric
Что нового
# 8.0.4
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
* Fixed nameless villagers being saved as their profession label after opening the Villager Editor.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.0.3
8.0.3+26.23 июл. 2026 г.142Minecraft: 26.2neoforge
Что нового
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
*
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.0.3
8.0.3+26.23 июл. 2026 г.295Minecraft: 26.2fabric
Что нового
# 8.0.3
* Ported over 7.9.8 update from 26.1.2
*
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.8
7.9.8+26.1.23 июл. 2026 г.44Minecraft: 26.1.2neoforge
Что нового
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.8
7.9.8+26.1.23 июл. 2026 г.191Minecraft: 26.1.2fabric
Что нового
# 7.9.8
* Fixed vilagers sometimes losing their trades.
* Improved performance
* Villagers shouldn't drown anymore.
* Fixed RGB eye slider.
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.0.2
8.0.2+26.23 июл. 2026 г.149Minecraft: 26.2neoforge
Что нового
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.0.2
8.0.2+26.23 июл. 2026 г.264Minecraft: 26.2fabric
Что нового
# 8.0.2
* Ported over 7.9.7 update from 26.1.2
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.7
7.9.7+26.1.23 июл. 2026 г.91Minecraft: 26.1.2neoforge
Что нового
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.7
7.9.7+26.1.23 июл. 2026 г.159Minecraft: 26.1.2fabric
Что нового
# 7.9.7
* Fixed villager editor not saving changes, sorry!
* Fixed eye color customization and Heterochromia traits getting wiped in the editor.
* Added genetic eye color slider in the editor's eyes customization page.
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.6
7.7.18-beta.6+1.21.13 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
* If you have any suggestions, please let me know!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.6
7.7.18-beta.6+1.21.13 июл. 2026 г.327Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.6
* Removed old Head category from Destiny Screen.
* Fixed eye layers rendering when you're invisible.
* Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
* If you have any suggestions, please let me know!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.0.1
8.0.1+26.22 июл. 2026 г.34Minecraft: 26.2neoforge
Что нового
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.0.1
8.0.1+26.22 июл. 2026 г.97Minecraft: 26.2fabric
Что нового
# 8.0.1
* Fixed multiplayer.
* Ported over 7.9.6 update from 26.1.2
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.6
7.9.6+26.1.22 июл. 2026 г.34Minecraft: 26.1.2neoforge
Что нового
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.6
7.9.6+26.1.22 июл. 2026 г.75Minecraft: 26.1.2fabric
Что нового
# 7.9.6
* Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor).
* Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book).
* Added a configuration option to choose which type of headstone/grave spawns when a villager dies.
* Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald.
* Spouses are no longer considered biologically related when looking at family lines.
* Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items.
* Children can no longer have the "Flirty" personality.
* When children grow up into teens and adults, their personalities will now re-roll for natural character development.
* Guards now actively fight enemies while following you.
* Fixed guards holding their weapons or shields in the wrong hand if they are left-handed.
* Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues.
* Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions.
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.5
7.7.18-beta.5+1.21.12 июл. 2026 г.853Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
* If you have any suggestions, please let me know!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.5
7.7.18-beta.5+1.21.12 июл. 2026 г.404Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.5
* Added a configuration option to choose the headstone/grave type spawned when a villager dies.
* Fixed multiplayer issues when editing villagers and loading custom skin data.
* Internal networking changes to hopefully make multiplayer work properly.
* As a result, generally especially in multiplayer sessions, UI changes are faster.
* Fixed library clothing previews hiding legacy hair.
* Selecting clothing generally or picking an outfit no longer hides hair.
* This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option
in the hair screen.
* Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
* Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children.
* Added personality re-randomization when villagers age up to allow true character development and natural trait changes.
* - So children will change their personality.
* Added an INFERTILE trait, villagers now have a chance to be infertile.
* If you'd like to remove the trait, you can do so in the MCA Debug Book.
* Experimental JourneyMap compatibility.
* Unknown trait doesn't show up anymore.
* Spouses no longer count as biologically related.
* Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans.
* Previously, all data-pack block tags were silently ignored.
* For datapacks, you can now add in all tags including fluids!
* Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
* If you have any suggestions, please let me know!
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.2] MCAR - 8.0.0
8.0.0+26.21 июл. 2026 г.215Minecraft: 26.2neoforge
Что нового
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.2] MCAR - 8.0.0
8.0.0+26.21 июл. 2026 г.512Minecraft: 26.2fabric
Что нового
# 8.0.0
* Fixed crashes in specific UI sections.
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.4
7.7.18-beta.4+1.21.129 июн. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.4
7.7.18-beta.4+1.21.129 июн. 2026 г.550Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.4
* Backports/fixes from 26.1.2
* Guards now fight while you're following them. [BRAND NEW]
* Fixed the clothing picker in the editor crashing on a server.
* Fixed library.
* Fixed spouse lookup for online players and made villager textures render properly.
* Added configurable guards and archer equipment levels.
* Added the AI system prompt fuse option for endpoints that do not support a separate system role.
* Tombstones are now more resistant to explosions.
* Minimaps now support MCA villagers (no more empty squares).
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.3
7.7.18-beta.3+1.21.129 июн. 2026 г.174Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.3
7.7.18-beta.3+1.21.129 июн. 2026 г.101Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.3
* Fixed player hitbox scaling.
* Player size changes now update more reliably after joining or editing a player.
* Internal improvements.
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.2
7.7.18-beta.2+1.21.129 июн. 2026 г.214Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.2
7.7.18-beta.2+1.21.129 июн. 2026 г.58Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.2
* Fixed selecting clothes in the editor resetting hair to bald
* Small improvements.
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 1.21.1] MCAR - 7.7.18-beta.1
7.7.18-beta.1+1.21.128 июн. 2026 г.414Minecraft: 1.21.1neoforge
Что нового
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 1.21.1] MCAR - 7.7.18-beta.1
7.7.18-beta.1+1.21.128 июн. 2026 г.159Minecraft: 1.21.1fabric
Что нового
# 7.7.18-beta.1
* Backup your world before using.
* Beta release of the 1.21.1 content backport from 26.1.2
* Added generated crib resources and datagen-backed recipes, advancements, and item models
* Added updated skin, face, hair style, layered hair, and eye customization resources
* Added generated eye texture cache clearing on resource reload
* Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default)
* Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements
* Fixed Destiny teleportation failing silently when no valid destination is found
* Fixed Destiny teleportation using invalid or out-of-bounds destinations
* Fixed MCA player data refresh and cache handling for renderer and scaling updates
* Fixed village requirement override data being saved, loaded, and applied to rank checks
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 26.2] MCAR - 8.0.0-beta.2
8.0.0-beta.2+26.228 июн. 2026 г.403Minecraft: 26.2neoforge
Что нового
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 26.2] MCAR - 8.0.0-beta.2
8.0.0-beta.2+26.228 июн. 2026 г.891Minecraft: 26.2fabric
Что нового
# 8.0.0-beta.2
* Fixed NeoForge startup crash.
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.5
7.9.5+26.1.227 июн. 2026 г.291Minecraft: 26.1.2neoforge
Что нового
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.5
7.9.5+26.1.227 июн. 2026 г.830Minecraft: 26.1.2fabric
Что нового
# 7.9.5
* Fixed trait pagination in the villager editor
* Reduced dynamic skin texture churn while Immersive Library assets are still loading
* Advancement book addition can be toggled with a config option.
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[NeoForge 26.2] MCAR - 8.0.0-beta.1
8.0.0-beta.1+26.227 июн. 2026 г.86Minecraft: 26.2neoforge
Что нового
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Fabric 26.2] MCAR - 8.0.0-beta.1
8.0.0-beta.1+26.227 июн. 2026 г.102Minecraft: 26.2fabric
Что нового
# 8.0.0-beta.1
* Initial 26.2 port.
* This is a beta release, recommended to backup your world.
* Any bugs, please report them!
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.17
7.7.17+1.21.126 июн. 2026 г.10,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.17
7.7.17+1.21.126 июн. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.17
* Fixed destiny status not being saved reliably
* Fixed Hair buttons such as previous, next or random making you bald.
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.4
7.9.4+26.1.226 июн. 2026 г.174Minecraft: 26.1.2neoforge
Что нового
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.4
7.9.4+26.1.226 июн. 2026 г.393Minecraft: 26.1.2fabric
Что нового
# 7.9.4
* Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor
* Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups.
* Maybe fixed the "Spouse not found" issue.
* Fixed destiny spawning you out of world border.
* Tombstones now have more explosion resistance, and spawn better after death-by-explosion.
* Tombstones now drop their NBT, allowing them to be moved.
* Fixed high characters from glitching into blocks.
* Guard armor can now be configured.
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.16
7.7.16+1.21.125 июн. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.16
7.7.16+1.21.125 июн. 2026 г.655Minecraft: 1.21.1fabric
Что нового
# 7.7.16
* Fixed Sirben shaders.
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.3
7.9.3+26.1.225 июн. 2026 г.256Minecraft: 26.1.2neoforge
Что нового
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.3
7.9.3+26.1.225 июн. 2026 г.436Minecraft: 26.1.2fabric
Что нового
# 7.9.3
* Fix multiplayer sync.
* Fix changing skins making the character bald.
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.26
7.6.26+1.20.125 июн. 2026 г.127,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.26
* Port remaining pathfinding improvements from 26.1
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.15
7.7.15+1.21.125 июн. 2026 г.718Minecraft: 1.21.1neoforge
Что нового
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.15
7.7.15+1.21.125 июн. 2026 г.284Minecraft: 1.21.1fabric
Что нового
# 7.7.15
* More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck,
* If they get stuck, increase villagerPathfindingDistance
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.2
7.9.2+26.1.224 июн. 2026 г.45Minecraft: 26.1.2neoforge
Что нового
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.2
7.9.2+26.1.224 июн. 2026 г.97Minecraft: 26.1.2fabric
Что нового
# 7.9.2
* Fix dedicated server crashes
* Fix eyes showing when invisible.
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.25
7.6.25+1.20.124 июн. 2026 г.999Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.25
* Fix pathfinding again
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.14
7.7.14+1.21.124 июн. 2026 г.368Minecraft: 1.21.1neoforge
Что нового
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.14
7.7.14+1.21.124 июн. 2026 г.125Minecraft: 1.21.1fabric
Что нового
# 7.7.14
* Fix pathfinding again
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.24
7.6.24+1.20.124 июн. 2026 г.141Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.24
* Small pathfinding adjustment for beds
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.13
7.7.13+1.21.124 июн. 2026 г.65Minecraft: 1.21.1neoforge
Что нового
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.13
7.7.13+1.21.124 июн. 2026 г.21Minecraft: 1.21.1fabric
Что нового
# 7.7.13
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet, or interact while in combat
* Villagers now walk to a spot next to their bed instead of the bed block
* Added a config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.1
7.9.1+26.1.224 июн. 2026 г.61Minecraft: 26.1.2neoforge
Что нового
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.1
7.9.1+26.1.224 июн. 2026 г.91Minecraft: 26.1.2fabric
Что нового
# 7.9.1
* Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares.
* Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything.
* Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping.
* Fixed the Minecraft Comes Alive keybind translation key category
* Bug fixes
* Hats / Models correctly render.
* Fixed Library Editor
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.9.0
7.9.0+26.1.223 июн. 2026 г.145Minecraft: 26.1.2neoforge
Что нового
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.9.0
7.9.0+26.1.223 июн. 2026 г.294Minecraft: 26.1.2fabric
Что нового
# 7.9.0
* Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls.
* Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions.
* Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes.
* Added voice preview support in the editor.
* Added an admin command to override village requirement.
* Improved villager bed pathfinding.
* Increased the maximum configured villager pathfinding distance.
* General AI improvements.
* Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time
* Archer fixes and improvements.
* Stop archers from eating to heal up while in fighting stance to improve combat efficiency.
* Fixed archers not recognizing crossbows.
* Archers now flee if too close to a mob.
* Fixed quotation marks showing up around villager names when migrating worlds from older mod versions.
* Fixed guards occasionally ignoring active threats.
* Fixed baby, toddler and child villagers not reliably being pickable.
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.23
7.6.23+1.20.123 июн. 2026 г.8,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.23
* Fixed book being given at spawn, rather than entering a village
* Fixed crash on Forge
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.22
7.6.22+1.20.122 июн. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.22
* Iron golems no longer attack regular MCA villagers
* Guards detect threats from further away and use the `#minecraft:undead` tag for targeting
* Villagers now defend themselves when outside their village border
* Villagers no longer sleep, eat, greet or interact while in combat
* Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block
* Added config option to disable guide books from advancements (`giveAdvancementBooks`)
* Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192)
* Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.8.6
7.8.6+26.1.221 июн. 2026 г.348Minecraft: 26.1.2neoforge
Что нового
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.8.6
7.8.6+26.1.221 июн. 2026 г.771Minecraft: 26.1.2fabric
Что нового
# 7.8.6
* Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`.
* Keep disabled on PvP-heavy servers to prevent size-based advantages.
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.12
7.7.12+1.21.121 июн. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.12
7.7.12+1.21.121 июн. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.12
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
* Fixed missing names for villagers spawned by spawn egg
* Fixed cultist trades
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.21
7.6.21+1.20.120 июн. 2026 г.7,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.21
* Fixed golden apple on cure being consumed twice
* Fixed baby item sent to oblivion on drop
* Fixed adopting children not always updating parents
* Fixed doors not always getting closed
* Trades are no longer reshuffled when switching workplace but not profession
* Archers now use bows even when not on duty
* Fixed sleeping offset when using villager model
* Added textures for adventurer and cultist in Squidward mode
* Fixed various crashes
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.8.5
7.8.5+26.1.220 июн. 2026 г.205Minecraft: 26.1.2neoforge
Что нового
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.8.5
7.8.5+26.1.220 июн. 2026 г.380Minecraft: 26.1.2fabric
Что нового
# 7.8.5
* Fixed Recipes
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.8.4
7.8.4+26.1.220 июн. 2026 г.77Minecraft: 26.1.2neoforge
Что нового
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.8.4
7.8.4+26.1.220 июн. 2026 г.107Minecraft: 26.1.2fabric
Что нового
# 7.8.4
* General fixes and pathfinding improvements
* Fixed Debug Screen
* Guard target priorities now support entity type tags such as `#minecraft:undead`.
* Refresh your MCA Config to propagate the changes.
* Iron golems no longer are able to target villagers.
* Fixed MCA zombie villager nameplates no longer rendering red.
* Generic Villager Archer AI Class improvements
* Bows now animate when shooting like players do.
* Archers now keep skeleton-style distance and respond to threats while outside a home village.
* Fixed Villager Zombie Conversion, now they shouldn't disappear.
* Fixed a bug with villagers being stuck when trying to path to their beds.
* This will be backported eventually to earlier versions.
* New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds.
* Fixed first-person MCA hand skin rendering when using the villager model.
* Fixed MCA babies.
* Fixed players blinking.
* Added message when destiny location cannot be found.
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.20
7.6.20+1.20.117 июн. 2026 г.9,8 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.20
* Fixed anvils not counting toward armory and blacksmith buildings.
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal ] MCA Reborn - 7.6.19
7.6.1916 июн. 2026 г.640Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.19
* Fixed Sinytra Connector crash on Forge
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.18
7.6.18+1.20.114 июн. 2026 г.5,8 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.18
* Fixed eye position
* Fixed villager tracker search
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.11
7.7.11+1.21.114 июн. 2026 г.25,8 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.11
7.7.11+1.21.114 июн. 2026 г.2,9 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.11
* Fixed villager tracker search
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.8.3
7.8.3+26.1.214 июн. 2026 г.894Minecraft: 26.1.2neoforge
Что нового
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.8.3
7.8.3+26.1.214 июн. 2026 г.1,9 тыс.Minecraft: 26.1.2fabric
Что нового
# 7.8.3
* Surprise, more fixes!
* Relaxed fabric loader version
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.8.2
7.8.2+26.1.214 июн. 2026 г.56Minecraft: 26.1.2neoforge
Что нового
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.8.2
7.8.2+26.1.214 июн. 2026 г.106Minecraft: 26.1.2fabric
Что нового
# 7.8.2
* Even more fixes
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.8.1
7.8.1+26.1.213 июн. 2026 г.175Minecraft: 26.1.2neoforge
Что нового
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.8.1
7.8.1+26.1.213 июн. 2026 г.270Minecraft: 26.1.2fabric
Что нового
# 7.8.1
* Fixed crashes
* Fixed loot tables
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.17
7.6.17+1.20.113 июн. 2026 г.4,1 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.17
* Fixed crashes and issues
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 26.1.2] MCAR - 7.8.0
7.8.0+26.1.213 июн. 2026 г.188Minecraft: 26.1.2neoforge
Что нового
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 26.1.2] MCAR - 7.8.0
7.8.0+26.1.213 июн. 2026 г.401Minecraft: 26.1.2fabric
Что нового
# 7.8.0
* Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
* Fixed crashes and a few issues
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.10
7.7.10+1.21.19 июн. 2026 г.4,9 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.10
7.7.10+1.21.19 июн. 2026 г.2,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.10
* Improves family tree search
* Fixes mail inbox loading
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.9
7.7.9+1.21.16 июн. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.9
7.7.9+1.21.16 июн. 2026 г.1,6 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.9
* Fixed crashes
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.8
7.7.8+1.21.14 июн. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.8
7.7.8+1.21.14 июн. 2026 г.962Minecraft: 1.21.1fabric
Что нового
# 7.7.8
* Villagers joined via inn now have random region names
* Added Easy Anvil compat
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.7
7.7.7+1.21.115 апр. 2026 г.76,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.7
7.7.7+1.21.115 апр. 2026 г.17,5 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.7
* Synced translations
* Updated TTS server URL in config
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.16
7.6.16+1.20.115 апр. 2026 г.526,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.16
* Updated TTS server URL
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.15
7.6.15+1.20.13 мар. 2026 г.192,5 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.14/15
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.20
7.5.20+1.19.23 мар. 2026 г.11 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.19/20 for 1.19.2
* Fixed issues with config (Thanks pau101!)
# 7.5.18 for 1.19.2
* Fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.5.15/16/17 for 1.19.2
* Fixed Library Auth.
* Fixed Alex skins being converted to Alex skins again.
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.19
7.5.19+1.19.22 мар. 2026 г.210Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.19 for 1.19.2
* Fixed issues with config (Thanks pau101!)
# 7.5.18 for 1.19.2
* Fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.5.15/16/17 for 1.19.2
* Fixed Library Auth.
* Fixed Alex skins being converted to Alex skins again.
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.14
7.6.14+1.20.12 мар. 2026 г.2,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.14
* Fixed issues with config (Thanks pau101!)
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.6
7.7.6+1.21.12 мар. 2026 г.34,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.6
7.7.6+1.21.12 мар. 2026 г.22,7 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.6
* Fixed issues with config (Thanks pau101!)
* Synced translations
* Fixed camera eye adjustment when using the player model
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.13
7.6.13+1.20.130 нояб. 2025 г.370,4 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.13
* Fixed MCA AI auth
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.5
7.7.5+1.21.130 нояб. 2025 г.37,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.5
7.7.5+1.21.130 нояб. 2025 г.32,2 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.5
* Fixed MCA AI auth
# 7.7.4
* Fixed root advancement
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.3
7.7.3+1.21.19 нояб. 2025 г.5,8 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.3
7.7.3+1.21.19 нояб. 2025 г.21,4 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.3
* Fixed a crash on dedicated servers
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.2
7.7.2+1.21.130 окт. 2025 г.2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.2
7.7.2+1.21.130 окт. 2025 г.1,8 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.2
* Fixed crashes (Thanks alfuwu!)
* Fixed color blind shader loading
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.1
7.7.1+1.21.121 окт. 2025 г.2,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.1
7.7.1+1.21.121 окт. 2025 г.1,8 тыс.Minecraft: 1.21.1fabric
Что нового
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[NeoForge 1.21.1] MCAR - 7.7.0
7.7.0+1.21.121 окт. 2025 г.408Minecraft: 1.21.1neoforge
Что нового
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Fabric 1.21.1] MCAR - 7.7.0
7.7.0+1.21.121 окт. 2025 г.401Minecraft: 1.21.1fabric
Что нового
# 7.7.0
* Ported to 1.21.1
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of femininity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.12
7.6.12+1.20.121 окт. 2025 г.370,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.12
* Added asexual trait (Thanks iGalaxyFox!)
* Added personality translations for Russian (Thanks SlavaVas!)
* Synced translations
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.11
7.6.11+1.20.124 июл. 2025 г.253,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.10
7.6.10+1.20.118 июн. 2025 г.131,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.10
* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.18
7.5.18+1.19.218 июн. 2025 г.13,3 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.18 for 1.19.2
* Fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
# 7.5.15/16/17 for 1.19.2
* Fixed Library Auth.
* Fixed Alex skins being converted to Alex skins again.
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.9
7.6.9+1.20.110 июн. 2025 г.23,4 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.8/9
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.8
7.6.8+1.20.18 июн. 2025 г.2,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.8
* Fixed a crash with llm command parsing
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.7
7.6.7+1.20.15 июн. 2025 г.3,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.7
* Fixed a crash with The Aether
* Added missing tombstone loot tables and fixed particle textures
* Increased twin chance to 5%
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.6
7.6.6+1.20.12 июн. 2025 г.64,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.6
* Allow tripplets, quadruplets, quintuplets, and beyond
* Fixed a crash in the skin editor
* Disabled guard teleportation by default again
* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go
home, stay here, ...) (Thanks AdrisJ6 and Player2!)
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.5
7.6.5+1.20.117 мая 2025 г.34,1 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.5
* Fixed a crash
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.4
7.6.4+1.20.113 мая 2025 г.6,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.4
* Rose gold does no longer classify as gold, interfering with recipes
* Fixed some GUI crashes
* Fixed deaths counting sometimes twice (two mails, double hearts, ...)
* ChatAI related stuff:
* Added better integration
with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)
* Villager no longer starts to yap when you mention a fraction of their name
* Villagers will now try to respond in your selected language by default
* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.3
7.6.3+1.20.12 мар. 2025 г.158 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.3
* Turned villager teleportation back on by default
* Fixed spawn group causing issues with some sound mods
* Modded jobless traders now show the trade button
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.2
7.6.2+1.20.11 мар. 2025 г.1,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.2
* Fixed crash on Turkish locale
* Fixed Cribs crashing on wood compat mods
* Fixed glowing villagers being visible
* Fixed crash when using structure tags in destiny
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.1
7.6.1+1.20.126 янв. 2025 г.30 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.1
* Fixed crash on Forge
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Steve skins being converted to Steve skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.6.0
7.6.0+1.20.126 янв. 2025 г.13,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.6.0
* Added cribs, a lot of cribs, in all colors and woods
* Some gift registry updates
* Destiny now supports structure tags
* Fixed compatibility issues with Productive Bees
* Renamed names data dir to avoid conflicts
# 7.5.22
* Fixed Library Auth once again.
* Fixed Alex skins being converted to Alex skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.22
7.5.22+1.20.126 янв. 2025 г.2,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.22
* Fixed Library Auth once again.
* Fixed Alex skins being converted to Alex skins again.
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.17
7.5.17+1.19.226 янв. 2025 г.11,2 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.15 for 1.19.2
* Fixed Library Auth.
* Fixed Alex skins being converted to Alex skins again.
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.16
7.5.16+1.19.225 янв. 2025 г.229Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.15 for 1.19.2
* Fixed Library Auth.
* Fixed Alex skins being converted to Alex skins again.
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.15
7.5.15+1.19.225 янв. 2025 г.141Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.15 for 1.19.2
* Fixed Library Auth.
* Fixed Alex skins being converted to Alex skins again.
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.21
7.5.21+1.20.111 нояб. 2024 г.74,1 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.21
* Fixed Library Auth when updating from older version
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)
branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.20
7.5.20+1.20.130 окт. 2024 г.9,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.20
* Fixed Library Auth
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.19
7.5.19+1.20.112 авг. 2024 г.164,8 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.19
* Fixed trait shaders
* Rose gold dust is no longer part of the gold dust group to remove conflicts
* Fixed incompatibility with Productive Bees
* Added experimental long term memory to ChatAI
* Hopefully fixed crashes
* Villagers no longer grieve at single graves
* Villager can now glow while invisible
* You can now whistle villagers when they sit in vehicles
* Height now affects Hemoglobin levels
* Villagers no longer jump in front of gates
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.18
7.5.18+1.20.117 мая 2024 г.130,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.18
* Updated contributor book
* Fixed ReaperSpawner eating all your CPU
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.17
7.5.17+1.20.116 мая 2024 г.3,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.17
* Now its compatible with Cobblemon!
* Fixed TTS again!
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.16
7.5.16+1.20.116 мая 2024 г.533Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.16
* Fixed issues with building jars
# 7.5.15
* Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)
* Fixed incompatibility with Cobblemon (thanks Apion!)
* Fixed AI issues with Grim Reapers, causing him to go much higher than intended
* Fixed issues when using Arabic numerals
* Fixed crashes when using TTS
* Fixed Inn spamming adventurers
* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
* Fixed incompatibility with AutoTranslation and related mods
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.14
7.5.14+1.19.213 февр. 2024 г.25,3 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.14
7.5.14+1.20.113 февр. 2024 г.60,1 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.14
* TTS language is now detected automatically
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.13
7.5.13+1.20.113 февр. 2024 г.1 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.13
7.5.13+1.19.213 февр. 2024 г.458Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.13
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.11
7.4.11+1.18.213 февр. 2024 г.35,8 тыс.Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.11
* Updated chatAI to v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
* Older versions will no longer work, technical reasons
* Added TTS v2
* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS
# 7.4.10
* Fixed data loading issues on systems with locales having non-western digits.
# 7.4.9
* Added compat with Chunks fade in
* Backported some fixes
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.4] MCA Reborn - 7.5.12
7.5.12+1.20.430 янв. 2024 г.71,9 тыс.Minecraft: 1.20.4fabric, quilt
Что нового
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.2] MCA Reborn - 7.5.12
7.5.12+1.20.230 янв. 2024 г.17,6 тыс.Minecraft: 1.20.2fabric, forge, quilt
Что нового
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.12
7.5.12+1.20.129 янв. 2024 г.5,5 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.12
7.5.12+1.19.229 янв. 2024 г.1,5 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.12
* Fixed various smaller issues
* Personalities now have a few more phrases
* Fixed harvest task not dropping items
* Set workplace no longer messes up trades
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.5.11
7.5.11+1.19.41 нояб. 2023 г.8,9 тыс.Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.11
7.5.11+1.20.11 нояб. 2023 г.78 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.11
7.5.11+1.19.21 нояб. 2023 г.24 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.11
* Fixed a crash
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.10
7.5.10+1.20.131 окт. 2023 г.856Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.5.10
7.5.10+1.19.431 окт. 2023 г.276Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.10
7.5.10+1.19.231 окт. 2023 г.312Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.10
* Fixed data loading issues on systems with locales having non-western digits.
* Villagers no longer harvest blocks in claimed regions
* Added support for Let's Do Bakery
* Fixed root advancement to appear on world load
* Fixed villager marriage limit math
* You can no longer restrict bells or gravestones, causing them to get stuck
* Vanilla player models no longer modify your eye height
* Player eye height now automatically refreshes on world join and editor changes
* The editor now tells you if an incompatible mod disabled custom models
* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
* Added HSV hair color option to editor
* Added loot tables in case mods rely on them and let zombie villagers drop some flesh
# 7.5.9
* Wrong procreation cooldown on new worlds
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.10
7.4.10+1.18.231 окт. 2023 г.6,4 тыс.Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.10
* Fixed data loading issues on systems with locales having non-western digits.
# 7.4.9
* Added compat with Chunks fade in
* Backported some fixes
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.9
7.4.9+1.18.211 сент. 2023 г.3,6 тыс.Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.9
* Added compat with Chunks fade in
* Backported some fixes
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.8
7.5.8+1.20.110 сент. 2023 г.20,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.5.8
7.5.8+1.19.410 сент. 2023 г.1,2 тыс.Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.8
7.5.8+1.19.210 сент. 2023 г.36 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.8
* AI performance improvements
* Dropped babies in the inventory no longer end up in the backrooms
* Inverted marriage slider as this is more what people expect
* Fixed large players receiving damage on the ceiling
* Married adventurers no longer despawn
* Added a procreation cooldown (3 in-game days by default)
* Added attack-text cooldown
* Fixed trait influenced gender preferences
* Added gender override config flag for players
# 7.5.7
* Fixed a crash
# 7.5.6
* Added missing loot tables for some headstones
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.5
7.5.5+1.20.11 авг. 2023 г.10,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.5.5
7.5.5+1.19.41 авг. 2023 г.1,7 тыс.Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.5
7.5.5+1.19.21 авг. 2023 г.2,3 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.5
* Fixed server crash
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.5.4
7.5.4+1.19.431 июл. 2023 г.126Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.4
7.5.4+1.20.131 июл. 2023 г.492Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.4
7.5.4+1.19.231 июл. 2023 г.227Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.4
* Removed size requirements of blueprint buildings
* Restored C2ME compatibility
* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
* Fixed marriage slider not being saved
* Fixed fallback translations on 1.19.4+
* Added morph to the list of don't-render-custom-arms-when-installed list
* You can no longer squish babies on the ceiling
* Archers can now equip crossbows
* The camera height is now correct
* Added the ancient city as a rumor and starting location
* Female cultists now also wear robes
* Skin library now has...
* Much less data transfer
* A report system
* Filter buttons for hair and clothing
* Hopefully less connection issues thanks to a dedicated domain
* Global skins now actually work
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20.1] MCA Reborn - 7.5.3
7.5.3+1.20.117 июн. 2023 г.8,8 тыс.Minecraft: 1.20.1fabric, forge, quilt
Что нового
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.20] MCA Reborn - 7.5.3
7.5.3+1.2014 июн. 2023 г.17,3 тыс.Minecraft: 1.20fabric, forge, quilt
Что нового
# 7.5.3
* Ported to 1.20
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.5.3
7.5.3+1.19.314 июн. 2023 г.3,4 тыс.Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.5.3
7.5.3+1.19.414 июн. 2023 г.1,5 тыс.Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.3
7.5.3+1.19.214 июн. 2023 г.3,2 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.3
* Invalid skins are now hidden by default in the Skin Library
* Added even more sanity checks when uploading stuff
* Fixed father/mother at baby item not always being correct
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.5.2
7.5.2+1.19.44 июн. 2023 г.815Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.5.2
7.5.2+1.19.34 июн. 2023 г.218Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.2
7.5.2+1.19.24 июн. 2023 г.695Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.2
* Removed gold dust
* Added compression to skin library networking
* Skin Editor will now reject most invalid skins
* Existing invalid skins are marked
* Changing workspace will rebuild trades
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.5.1
7.5.1+1.19.428 мая 2023 г.848Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.5.1
7.5.1+1.19.328 мая 2023 г.224Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.1
7.5.1+1.19.228 мая 2023 г.492Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.1
* Fixed a critical performance issue when childrens are stuck in a wall
* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
* Added a few config flags for customizing the destiny screen
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`
was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in
the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the
off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already
uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future
update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config
setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning
if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy
not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.5.0
7.5.0+1.19.427 мая 2023 г.305Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.5.0
7.5.0+1.19.327 мая 2023 г.131Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.5.0
7.5.0+1.19.227 мая 2023 г.294Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.19.2] MCA Reborn - 7.5.0-rc.4
7.5.0-rc.4+1.19.217 мая 2023 г.494Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.19.2] MCA Reborn - 7.5.0-rc.3
7.5.0-rc.3+1.19.22 мая 2023 г.695Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.19.2] MCA Reborn - 7.5.0-rc.2
7.5.0-rc.2+1.19.21 мая 2023 г.128Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
beta
[Universal 1.19.2] MCA Reborn - 7.5.0-rc.1
7.5.0-rc.1+1.19.230 апр. 2023 г.107Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.5.0
* Added experimental Skin library, editor and uploader
* Added civil registry, a log writing down all events in a village
* Added the villager tracker, a compass being able to track the last known position of villagers
* Fixed baby growth command
* Move state and infection status are no longer on the gravestone
* Fixed hugging being restricted to adults
* Decreased tombstone text render distance to tackle lag
# 7.4.9
* Added compat with Chunks fade in
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.17.1] MCA Reborn - 7.3.22
7.3.22+1.17.114 апр. 2023 г.4 тыс.Minecraft: 1.17.1fabric, forge
Что нового
# 7.3.22 - 1.17.1 only
* Fixed wrong Java version
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.8
7.4.8+1.19.327 мар. 2023 г.1,1 тыс.Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.8
7.4.8+1.18.227 мар. 2023 г.7,7 тыс.Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.8
7.4.8+1.19.227 мар. 2023 г.1,3 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.4] MCA Reborn - 7.4.8
7.4.8+1.19.427 мар. 2023 г.3,1 тыс.Minecraft: 1.19.4fabric, forge, quilt
Что нового
# 7.4.8
* Fixed a crash
* Enabled toddler clothes
* Extended Sirben lore
* 1.19.3+ chiseled bookshelves now support MCA books
* Golden apples can now cure children
* Using an apple on non-infected villagers will work as a gift now
* Fixed compatibility with Custom Trading Screen
* Added `fractionOfVanillaZombies` Config flag
* Added `overwriteAllZombiesWithZombieVillagers` Config flag
* Fixed a few purple uninitialized skin bois
* Fixed "monster" advancement
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.7
7.4.7+1.19.326 февр. 2023 г.853Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.7
7.4.7+1.19.226 февр. 2023 г.1,2 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.7
7.4.7+1.18.226 февр. 2023 г.560Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.7
* Fixed villagers not spawning
* Fixed not being invisible while in destiny
* Fixed a crash when telling stories in certain modded environments
* Syned translations
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.6
7.4.6+1.19.319 февр. 2023 г.341Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.6
7.4.6+1.19.219 февр. 2023 г.372Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.6
7.4.6+1.18.219 февр. 2023 г.252Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.6
* Added optional AI voice acting
* Fixed reaction when lactose intolerant
* Graveyards now print the minimum requirements correctly
* Fixed some configs not being synced properly from the server
* Improved whistle on sleeping villagers
* Restricted buildings no longer increase (visual) max population
* You can now set the home properly when changing the village
* Adventurers no longer move in
* Cooldown for being hurt messages
* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
* Added Armourers Workshop compatibility
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.5
7.4.5+1.19.35 февр. 2023 г.462Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.5
7.4.5+1.19.25 февр. 2023 г.624Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.5
7.4.5+1.18.25 февр. 2023 г.349Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.5
* Fixed blueprint again
* Fixed babbling babies on dedicated servers
* Fixed AI not always responding
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.4
7.4.4+1.19.34 февр. 2023 г.135Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.4
7.4.4+1.19.24 февр. 2023 г.149Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.4
7.4.4+1.18.24 февр. 2023 г.127Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.4
* Fixed missing skin color on hands
* Fixed blueprint on dedicated servers
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.3
7.4.3+1.19.34 февр. 2023 г.85Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.3
7.4.3+1.19.24 февр. 2023 г.97Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.3
7.4.3+1.18.24 февр. 2023 г.95Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.3
* Fixed crash when villagers have friends lol
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.2
7.4.2+1.19.34 февр. 2023 г.96Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.2
7.4.2+1.19.24 февр. 2023 г.88Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.2
7.4.2+1.18.24 февр. 2023 г.110Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.2
* Fixed invalid task
* Player in destiny now become invisible instead of spectator
* Decreased village merging radius
* Graveyards with only 1 or 2 headstones are not shown on the map anymore
* Improved setting work place
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.1
7.4.1+1.19.34 февр. 2023 г.143Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.1
7.4.1+1.19.24 февр. 2023 г.119Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.1
7.4.1+1.18.24 февр. 2023 г.108Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.1
7.4.1+1.19.23 февр. 2023 г.137Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.1
7.4.1+1.18.23 февр. 2023 г.96Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.1
* Improved AI and interaction times
* Villager will now be audible to all (nearby) players
* Villager can now speak to you while following or staying
* Improved compatibility with some datapacks
* Asking to go home now disabling following/staying
* Improved and fixed set home, restricted homes, blueprint home sync and go home
* Made all chances in the Config floats
* Added nameTagDistance to control range of name-tags
* Fixed Armor rendering issue
* Fixed server crash when trying to eat something with status effects
* Improved harvesting task
* Fixed Sirben having the voice of god
* Fixed config crash errors not being printed
* Fixed compatibility with First Person mod and co
* Fixed babies speaking fluent english
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.16.5] MCA Reborn - 7.3.23
7.3.23+1.16.519 янв. 2023 г.159,1 тыс.Minecraft: 1.16.5fabric, forge
Что нового
# 7.3.23
* Fixed server crash when trying to eat something with status effects
# 7.3.22
* Fixed crash on systems with Turkish locale
* Fixed cursed Steve bug when using mca characters
* Fixed performance issue
* Fixed rare crashes
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.16.5] MCA Reborn - 7.3.22
7.3.22+1.16.514 янв. 2023 г.1,4 тыс.Minecraft: 1.16.5fabric, forge
Что нового
# 7.3.22
* Fixed crash on systems with Turkish locale
* Fixed cursed Steve bug when using mca characters
* Fixed performance issue
* Fixed rare crashes
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.0
7.4.0+1.19.33 янв. 2023 г.899Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.0
7.4.0+1.18.23 янв. 2023 г.676Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.0
7.4.0+1.19.23 янв. 2023 г.1,2 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.0
* Added AI benefits for patrons
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.0-rc.4
7.4.0-rc.4+1.19.23 янв. 2023 г.120Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.0-rc.4
7.4.0-rc.4+1.19.33 янв. 2023 г.97Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.0-rc.4
7.4.0-rc.4+1.19.33 янв. 2023 г.76Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.0-rc.4
7.4.0-rc.4+1.19.23 янв. 2023 г.84Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.0-rc.4
7.4.0-rc.4+1.18.23 янв. 2023 г.113Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.0 rc 4
* Fixed placing babies
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.0-rc.3
7.4.0-rc.3+1.19.32 янв. 2023 г.76Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.0 rc 3
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
* Fixed 1.19.3 on Forge
# 7.4.0 rc 1, 2
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.0-rc.3
7.4.0-rc.3+1.19.22 янв. 2023 г.98Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.1
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.0-rc.3
7.4.0-rc.3+1.18.22 янв. 2023 г.99Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.1
* Fixed GPT3 AI on dedicated servers
* AI now has a sense of biome, weather and daytime
* Fixed crash on 1.19.3
* Fixed a lag spike and improved overall village performance
* Synced Patrons list
* Fixed wrong baby name when placing from creative
# 7.4.0
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.4.0-rc.2
7.4.0-rc.2+1.19.31 янв. 2023 г.79Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.4.0
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.3] MCA Reborn - 7.3.21
7.3.21+1.19.31 янв. 2023 г.85Minecraft: 1.19.3fabric, forge, quilt
Что нового
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.4.0-rc.2
7.4.0-rc.2+1.19.21 янв. 2023 г.102Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.0
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.0.rc.2
7.4.0-beta.0.93+f69457c31 дек. 2022 г.106Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.0
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.4.0.rc.1
7.4.0-beta.0.92+6b6657131 дек. 2022 г.92Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.0
* Simplified Villages
* Villager no longer rely on a village to find a home
* Buildings are no longer required and automatic scanning is disabled by default
* Frees a bit of CPU
* This can be toggled in the blueprint
* Manual tagging is possible too for more control
* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
* Added special vision for Sirbens
* Added PTG-3 based villager chat AI
* Enable in Config
* Speak their name once to start a conversation
* Added more phrases
* Especially if you are a parent
* Fewer crashes when crippling the Config
* Improved dialogues
* Player Gender
* Added Greeting back
* Villager no longer welcome you if you are a Mayor or Monarch
* Staff of Life now has 10 uses instead of 5
* Fixed armor texture on female players
* Fixed performance issue related to villager renderer
* Fixed Turkish locale issues again
* You can now start a village with a room (e.g. underground)
* Added more phrases
* Fixed villagers using the steve second layer
* Villager can now open gates
* Villager now prefer paths and dislike stepping on grass (potential unstable)
* Improved grieving
* Villager will grieve when a close villager dies
* Villager will also grieve once a week at a graveyard
* Improved taxes
* Tax items can now be configured
* Fixed graveyards disappearing
* Villager with family or friends will now spawn a gravestone if none was found
* Updated most textures to SoyTutta
* Updated and added additional headstones
* Fixed blocked buildings
* Added rock paper scissor dialogue options for children
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.3.21
7.3.21+1.18.26 сент. 2022 г.3,6 тыс.Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.1] MCA Reborn - 7.3.21
7.3.21+1.19.16 сент. 2022 г.2,6 тыс.Minecraft: 1.19.1fabric, forge, quilt
Что нового
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19] MCA Reborn - 7.3.21
7.3.21+1.196 сент. 2022 г.5,8 тыс.Minecraft: 1.19fabric, forge, quilt
Что нового
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.16.5] MCA Reborn - 7.3.21
7.3.21+1.16.56 сент. 2022 г.3,9 тыс.Minecraft: 1.16.5fabric, forge
Что нового
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.3.21
7.3.21+1.19.26 сент. 2022 г.5,1 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.17.1] MCA Reborn - 7.3.21
7.3.21+1.17.16 сент. 2022 г.547Minecraft: 1.17.1fabric, forge
Что нового
# 7.3.21
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.3.21-rc.2
7.3.21-rc.2+1.18.21 сент. 2022 г.439Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.4.0
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
# 7.3.21
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.17.1] MCA Reborn - 7.3.21-rc.2
7.3.21-rc.2+1.17.11 сент. 2022 г.124Minecraft: 1.17.1fabric, forge
Что нового
# 7.4.0
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
# 7.3.21
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.3.21-rc.2
7.3.21-rc.2+1.19.21 сент. 2022 г.306Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.4.0
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
# 7.3.21
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.16.5] MCA Reborn - 7.3.21-rc.2
7.3.21-rc.2+1.16.51 сент. 2022 г.753Minecraft: 1.16.5fabric, forge
Что нового
# 7.4.0
* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages
# 7.3.21
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits
* IE the same logic that is used for villagers now also applies to players
* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits
* If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
* Requires `enablePlayerShaders` to be true to utilize this feature
* Added functionality for `Lactose Intolerance`
* Applies a Poison effect after usage, similar to if a spider eye were consumed
* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
* This can be bypassed via the `bypassTraitRestrictions` setting
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.3.21-rc.1
7.3.21-rc.1+1.19.231 авг. 2022 г.136Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.3.21
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* `SpawnQueue` has been adjusted to properly give villager's random names (IE they don't look italicized when using WAILA-type mods)
* Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases.
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\
* In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented)
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.3.21-rc.1
7.3.21-rc.1+1.18.231 авг. 2022 г.186Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.3.21
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* `SpawnQueue` has been adjusted to properly give villager's random names (IE they don't look italicized when using WAILA-type mods)
* Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases.
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\
* In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented)
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.17.1] MCA Reborn - 7.3.21-rc.1
7.3.21-rc.1+1.17.131 авг. 2022 г.94Minecraft: 1.17.1fabric, forge
Что нового
# 7.3.21
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* `SpawnQueue` has been adjusted to properly give villager's random names (IE they don't look italicized when using WAILA-type mods)
* Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases.
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\
* In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented)
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.16.5] MCA Reborn - 7.3.21-rc.1
7.3.21-rc.1+1.16.531 авг. 2022 г.376Minecraft: 1.16.5fabric, forge
Что нового
# 7.3.21
* Fixed adventurers spawning in unloaded chunk
* Fixed crash when disabling MCA player model
* Added tooltip to editor to avoid confusion when choosing vanilla model
* Fixed players also having randomly colored hair
* Several Changes to the Naming systems in MCA
* `SpawnQueue` has been adjusted to properly give villager's random names (IE they don't look italicized when using WAILA-type mods)
* Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases.
* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
* The `Nameless Traveler` code has been removed in favor of the above fix.
* Added a Homosexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\
* In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented)
* Added `professionConversionsMap` as a config value, made for mod compatibility
* Designed to be able to use clothing from another profession, if your mod does not supply any to us
* Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
* Only Adult clothing is used in this, baby and child clothing remains unchanged.
* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present
* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`
* Fixed #373 (Gamemode being switched before user finishes destiny)
* Should also resolve the falling-through-world issue
* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers
* By default, buckets are included to resolve Issue #273
* Added command to convert vanilla villager within range
* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.3.20
7.3.20+1.19.225 авг. 2022 г.426Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.1] MCA Reborn - 7.3.20
7.3.20+1.19.125 авг. 2022 г.195Minecraft: 1.19.1fabric, forge, quilt
Что нового
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.17.1] MCA Reborn - 7.3.20
7.3.20+1.17.125 авг. 2022 г.157Minecraft: 1.17.1fabric, forge
Что нового
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19] MCA Reborn - 7.3.20
7.3.20+1.1925 авг. 2022 г.452Minecraft: 1.19fabric, forge, quilt
Что нового
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.16.5] MCA Reborn - 7.3.20
7.3.20+1.16.525 авг. 2022 г.977Minecraft: 1.16.5fabric, forge
Что нового
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.3.20
7.3.20+1.18.225 авг. 2022 г.609Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.3.20
* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
* You can no longer set the home of a villager who is either there temporarily or does not require a home
* Fixed trades
* Fixed equipment dropping
* Fixed arms being funky in multiplayer
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.16.5] MCA Reborn - 7.3.19
7.3.19+1.16.522 авг. 2022 г.552Minecraft: 1.16.5fabric, forge
Что нового
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.17.1] MCA Reborn - 7.3.19
7.3.19+1.17.122 авг. 2022 г.113Minecraft: 1.17.1fabric, forge
Что нового
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.1] MCA Reborn - 7.3.19
7.3.19+1.19.118 авг. 2022 г.273Minecraft: 1.19.1fabric, forge, quilt
Что нового
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.3.19
7.3.19+1.19.218 авг. 2022 г.206Minecraft: 1.19.2fabric, forge, quilt
Что нового
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19] MCA Reborn - 7.3.19
7.3.19+1.1918 авг. 2022 г.308Minecraft: 1.19fabric, forge, quilt
Что нового
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.18.2] MCA Reborn - 7.3.19
7.3.19+1.18.218 авг. 2022 г.580Minecraft: 1.18.2fabric, forge, quilt
Что нового
# 7.3.19
* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options
* Advanced Usage Only, tampering can lead to tears :(
* Multiple Build Script adjustments to align with universal packaging + full automation
* Fixed some wrong relationships on older worlds
# 7.3.18
* Fabric and Forge are now packaged as one universal jar file
* Fixed trait inheritance change
* Fixed updating villager name not reflecting change in Blueprint
* Fixed profession name in Waila etc
* Fixed outdated infection book
# 7.3.17
* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items
* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran
* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`
* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option
* I'm not sure why someone wanted this, but...ok.
* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
# 7.3.16
* Fixed wrong pitch for babies
* Pitch slowly increases with age
* Fixed inconsistencies in relationship data with the Matchmaker's Ring
* Resolves cases of incest + Added `canBeAttractedTo` check support
* Fixed a missing `getGender` check in creating a player's Family Tree entry
* Fixed enchantments glint on villagers
* Fixed using mca villager spawn eggs on mca villagers
* Fixed Sneak-Interactions with mca villagers
* Should now open trades on applicable villagers
* Villagers that are Jobless will disagree with the proper sound effect
* Fixed silent sound effect compatibility with Celebrate Sounds
# 7.3.15
* Fixed multiple rendering issues that were causing invisibility to not work on Villagers
* Also applies to players using the custom villager model
* Added a `villagerRestockNotification` config option
* If enabled, will notify anyone in a villager's home village when a trade restock occurs
* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`
* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
* Added a `showNotificationsAsChat` config option to toggle villager notification style
* If true, the normal action bar notifications will instead show in chat.
* Added preliminary/supplementary data for 7.4.0 content
* Misc. Build Pipeline cleanups
* Fixed mail notification
* Fixed offline players not receiving letter of condolence
* Villagers are no longer pissed when killing a Zombie Villager
* Zombie Villagers without any family won't be buried
* Infected villagers being killed by a zombie no longer duplicate their inventory
* Infection now lasts longer
* Adventurers with high hearts may stay without asking
* Mood slowly change on its own, with slight tendency towards neutral
* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)
* Villagers have a voice pitch gene
# 7.3.14
* Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
* Modified a failing villager state into something more...magical ;)
# 7.3.13
* Added Support for 1.19.1
* Sneaking + Interacting with a villager with the editor item will now open their inventory!
* Added Left-Handed Trait as a possible chance to spawn with
* This trait can be inherited from past/to future generations
* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
* Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
# 7.3.11/7.3.12
* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!
* Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)
* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions
* Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)
* Added a Bisexuality Trait as a possible chance to spawn with
* This trait cannot be inherited from past/to future generations
* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.
# 7.3.10
* Fixed Villager Fate achievements (Happy hunting!)
* Added an achievement for dropping a baby? (There's more to this right?!)
# 7.3.9
* You can no longer trade with archers
* Fixed crash in blueprint
* Fixed villager following you after trade
* Fixed villagers not working when previously told to stay
* Fixed harvesting tasks not always harvesting
* Added phrases for working
* Villager no longer work when panicking
* Villager can heal faster when eating
# 7.3.8
* Fixed forge server
* Villager no longer make surprise sounds while trading
* Fixed staying and following commands causing high CPU usage
* Panicking staying villagers will now run
* They will not return to original point yet, will be fixed in guards-update
* Fixed issues when server and client have different java versions
# 7.3.7
* Fixed server crashing
* Fixed some sounds not triggering
* Enabled voices by default
* Gave sirben more personality
# 7.3.6
* Finished sounds
* Normalized and denoised existing ones
* Added trading, hurt, snoring and coughing
* Added sounds for females
* Reputation is now the sum of all hearts
* Reputation has been renamed to hearts
* Villages with less than 3 (configurable) buildings are now considered settlements
* They will not trigger the enter-village notification
* Children now grow up in 16 days instead of 8 (configurable)
* Babies no longer greet you
* Added rose gold dust recipe and therefore a way to obtain rose gold
* Removed rose gold ore
* Being in a relationship helps for some interactions
* A higher villager levels decreases infection rate
* Fixed a few minor bugs
* If you hit a villager, it will no longer follow you
* Fixed armor texture on villagers
# 7.3.5
* Added potion of feminity/masculinity
* Fixed promised villager marrying
* Fixed black hair issue
* Removed duplicate jobless skins
* Adventurers no longer claim beds
* Adventurers no longer complain about too crowded places
* Adventurers now actually charge you when hiring them
* Hopefully fixed Stuck-in-spectator mode bugs
* Added fully vanilla mode to player model selection
* Added a hint to the limited `/mca editor`
* Reduced which villagers are converted to support mods (Easy Villagers)
* E.g. Igloo will have vanilla villagers now, for technical reasons
* Less mca baby zombie villagers
* Fixed apologizing to villagers after hit
* Made interactions easier, except for stories if you are lying
* Made bounty hunters more rare
# 7.3.4
* Engagement rings now set the relationship to engaged
* Engaged villagers won't marry someone else
* Gifting a bouquet prevents villagers from marrying other villagers
* More config for inn spawning behavior
* Added (deceased) father and mother for all spawned villagers
* Fixed compatibility issues with Origins mod
* Added rainbow trait
* Hair color now blends when color is gifted again
* 2% of villagers dye their hair (configurable)
# 7.3.3
* Parents with same gender are now properly registered
# 7.3.2
* Added support for 1.19
* Added support for advancements tied to fate
* Added Adventurers
* Spawn twice a day at inns
* Despawn after 2 days
* Can trade, be hired and asked to stay
* Villager now chooses the best equipment
* Added more eye variants
* Fixed zombies not always using zombie clothing
* Villager on fire will now burn their clothes
* The Sirben cult appeared
* Added 50.000 names from 55 different countries
* Config option available to use modern USA names only
* Destiny now sets spawn location
* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
* You can now start a village without villagers using the blueprint
# 7.3.1
* Traders now spawn in Inns
* Added comb to modify the hairstyle of villagers and players
* Added needle and thread to modify clothes of villagers and players
* Fixed advancements and book rewards
* Improved name distribution
* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
* Added config flag to disable boobs
* Added support for Immersive Weathering
* Fixed a few crashes
* Taxes are now once a week
* Fixed performance issue
* Fixed persistent zombie villagers despawning
# 7.3.0
* Updated translations
* Fixed crash on dedicated server when picking up children
* Cleaned up config, added link to config wiki
* Villager can no longer plant modded plants to remove a crash
* Fixed a few crashes
# 7.3.0 alpha 3
* Switched to an injected based player model to hopefully improve mod support
* Using the Player model now makes use of size and gender
* Females are now in average 5% shorter than males
* You can now choose between player and villager model in the destiny screen
* Fixed modded profession being naked
* Fixed massive family crashing whistle
* Fixed root advancement
* Fixed Gifting advancements
* Fixed missing riding phrase
* Fixed duplication issue when villager use bonemeal
* Fixed chore animations
* Added wandering around when no tasks have been found
* Fixed young villagers not holding tools correctly
# 7.3.0 alpha 2
* Fixed Destiny partly working on dedicated servers
* Fixed mod conflicts
* Added clothing and hair selection
* Bounty hunter no longer attack while in creative
* Gifting a golden apple to a child now properly reduces the stack
* Fixed a few wrong buttons
* Added a few more config flags to control destiny, teleportation and editor access
* Sneaking no longer breaks the model
* Editor offers a button to select player or villager skin
* Fixed issues with resizing window while in editor
# 7.3.0 alpha 1
* Added destiny
* You are asked to customize the player
* Then you can choose from a set of spawn location to start your journey
* Massive dialogue overhaul with over 300 new phrases
* Added Rumor dialogue
* Added Time specific dialogues
* Grumpy, Gloomy and Shy personalities
# 7.2.0
* Ported to 1.18.2
* Modded Villager professions now display properly in all mca interfaces
* Fixed incompatibility with eldritch mobs
* Villager get 5 extra hearts per level
* Added config flag to use squidward models
* Fixed sleeping
* Adjusted villager teleportation to be more configurable
* Different ages will now move at different speed
* Genes now affect speed
* Converted villagers will now retain custom nbt data and age
* Fixed inventory disappearing on convert
* Fixed marriage and family tree loss on convert
* Maximum building size and radius are now configurable
* Fixed UI Scaling issues with interaction buttons
* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
* Added Village Merging
* Fixed villagers struck by lighting
* Added electrified trait
* Increased button widths to better support different languages
* Decrease revenge aggression based on the guards' relation to you
* Added guard target list to config
* Added aborting children by unconventional means
* Updated the Blueprint Interface to appear more cohesive
* Added `/mca-admin forceBuildingType <type>` to force a building's type
* Fixed issues with Chores not working in 1.18.x
* Added modded support to `ChoppingTask` as well as several optimizations
* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)
* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
* Fixed player marriage not saving
* Sneaking before interacting with a villager will now open trading
# 7.1.0
* Ported to 1.18 (And 1.18.1)
* Fixed missing chest tag
* Added baby clothes
* Fixed villagers not fully moving out of the old building
# 7.0.8
* Readded blacksmith functionality
* Fixed scaling-flickering with iguana tweaks
* Added text when trying to assign to invalid buildings
* Improved interaction layout
* Staff of Life can no longer be enchanted
* Fixed chores phrase names
* Command kill no longer counts as murder
* Added config flag to disable name tags
* Fixed log spam regarding invalid bounding boxes
* Fixed issues when assigning family in editor
* Buildings now support modded chests
* Villagers will now use your editor name
* Fixed letter author and creative mode usage
* Strengthened Grim Reaper
* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
# 7.0.7
* Experienced villagers no longer become guards
* The king can assign archers and guards at will
* Fixed king rank
* Can no longer pickup teens
* Fixed curing zombie villagers
* Added missing translations
* Added book of supporter
* Fixed gift desaturation not working
* Improved teleportation, especially when following the player
* Fixed the pixel gap of headstones
* Fixed sleeping villagers not waking up when moved around
* Added letter of condolence
* Fixed dimension issues with player and villager data
* Added mail system, used to notify the player about the death of family members
* Glass roofs are now supported
* Added more jobless skins
* Updated translations and fixed wrong variable syntax
* Added some admin commands
* Temporary disabled baby tracker
* You can now trade with family
* Fixed inventory duplication bug
* Fixed deadlock in relation with reaper spawner
* Villager marriages now respect player hearts
* Fixed gifting golden apple not reducing by 1
* Fixed crash when hovering over unmarried villagers marriage-symbol
* Villagers will also update baby time
* Fixed datapack crash on some system locales
* Hopefully fixed stuck-at-sleeping issues after loading world
* Adding a building will also look for graveyards to decrease player confusion
# 7.0.6
* Fixed guards aggression towards mobs
* Fixed profession change not always switching clothes
* Added Family Tree item to search
* Fixed crash
* Fixed reaper summoning on some server
# 7.0.5
* Fixed issue with natural breeding
* Blueprint will now better display vertically stacked buildings
* Villager preview in the editor is now animated
* Fixed wasting charges on already reviving villagers
* Fixed a crash
* Fixed opposite gender bug
* Fixed villager marrying relatives
* Guards now attack mca zombie villagers
* No more sliding baby zombie villagers
* Slightly enhanced village boundary determination
* Fixed uninitialized zombie villager babies
* Fixed flower pots with flowers not being recognized
* Lost babies can now be retrieved by the spouse
* Fixed crash on dedicated server when using randomized baby name
* Village will now interact with each other
* Iron golems will now slap the villager when hit accidentally and then chill
* Guards will now support their citizen and have a custom dialogue when the player is the attacker
* Improved archer AI
* Fixed villager getting stuck in doors
* Guards no longer panic when a raid happens
* A wiped-out village will only send a last, bigger bounty hunter wave
* Added all items to recipe book
* Reworked female villager model
* Fixed a bunch of marriage issues caused on death
* Spouse and parents can now be modified in the villager editor
* Fixed guard spam
* Rank Mayor can now make villagers guards or archers manually
* If the Grim Reaper summoning fails, feedback on why is given
* Villager are now silent by default, configurable
* Villages can now be renamed
* Unlocked King rank
# 7.0.4
* Fixed widow icon
* Player and villager marriage symbol now swapped
* Taxes are initially set to 0%
* Whistle recipe now requires gold instead of rose gold
* Rings are no longer usable as gold ingots
* Fixed a crash related to building detection
* Integrated community re-shaded dna icon
* Added Vegetarian trait
* Fixed missing meat gift phrase
* Replaced names by accurate database of babies born in the US in 2010
* Fixed graves text for formatted names
* Fixed reviving for villager died by height or void
* When adopting, your spouse also becomes your children's mother
* Decreased villager knockback
* Fixed incorrect amount of bounty hunters
* Added two more headstones
* Fixed crash caused by zombie villagers on dedicated servers
* Only player with merchant rank or higher will receive tax notifications
* mca-admin commands no require op permission
* Fixed smaller issues with building recognition
* Automatic building scanning can now be disabled
* Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
* Buildings can no longer intersect
* If adding a building fails, a proper error message is now shown
* Updating existing, intersected buildings work now
* Fixed some villagers being confused on where they live
* Fixed outdated translation variables
* Setting the workplace makes them jobless for now, effectively causing them to look for a new job
* You use both matchmaker rings now
* Gifting cake works on every adult married villager
* Buildings can now be marked as restricted, preventing villagers from moving in
* Voice acting is now disabled by default
* Fixed guards on duty randomly looking into the sky when talking to
* Fixed at least one teleporting-away-while-following bug
# 7.0.3
* Attempting to talk to a zombie won't prevent you from performing an action
* Fixed interaction fatigue reset
* Added Interaction and gift analysis
* Overhauled gift desaturation.
* Hearts reward will decrease, but won't drop below 0.
* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
* Once a day by default, the villager forgets about the latest gift in the queue
* Fixed "datapack" crash
* Building tasks are now required to advance in ranks
* Removed bed reserving, beds are searched on demand
* Fixed villager-keep-following-you problem
* Fixed greeting AI
* Increase percentage of adult villagers
* Fixed changing clothes of unemployed villagers
* Increased frequency of marriage, births and guard spawns
# 7.0.2
* Fixed Server crash
* Fixed crash when setting clothes or haircut when playing on a server
* Added config flag to disable voice acting
* Fixed scythe loosing its charge on non-tombstones
* Fixed staff of life charges
* You can no longer adopt adults
* Fixed grown-up message appearing after world join
* Fixed building detection on certain coordinates
* Fixed tall villagers being too tall to live
* Fixed phrases not being translated on dedicated servers
* Synced Translations
# 7.0.1
* Fixed traits syncing issues and chance math
* Fixed translation keys
# 7.0.0
* Giant initial update. This list may have missing parts.
* Added mca villager and zombie villager
* Added genetics, personality, traits and mood
* Added dialogue engine
* Ported classic interactions
* Added adoption
* Added divorce and divorce papers
* Added enhanced gifting
* Has a saturation Queue
* Respects villagers specific needs
* Added wedding ring and engagement ring
* Added Grim Reaper
* Added graves, resurrection, Staff of Life and the Scythe
* Added guards and archers
* Added blueprint
* Added village management
* Added automatic building and village recognition
* Added initial building types to extend village functions
* Added rank, task system
* Added taxes
* Added chores
* Added book with enhanced visuals
* Added Advancements
* Added Architecture to support Fabric and Forge
* Added voice acting
* Added initial translations´
release
[Universal 1.19.2] MCA Reborn - 7.3.18+1.19.2
7.3.18+1.19.2_universal16 авг. 2022 г.3 тыс.Minecraft: 1.19.2fabric, forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.19.2/changelog.md)
release
[Universal 1.19.1] MCA Reborn - 7.3.18+1.19.1
7.3.18+1.19.1_universal16 авг. 2022 г.101Minecraft: 1.19.1fabric, forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.19.1/changelog.md)
release
[Universal 1.19] MCA Reborn - 7.3.18+1.19
7.3.18+1.19_universal16 авг. 2022 г.193Minecraft: 1.19fabric, forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.19/changelog.md)
release
[Universal 1.18.2] MCA Reborn - 7.3.18+1.18.2
7.3.18+1.18.2_universal16 авг. 2022 г.1,8 тыс.Minecraft: 1.18, 1.18.2fabric, forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.18.2/changelog.md)
release
[Forge 1.19] MCA Reborn - 7.3.17+1.19
7.3.17+1.19_forge15 авг. 2022 г.208Minecraft: 1.19forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19/changelog.md)
release
[Fabric 1.19] MCA Reborn - 7.3.17+1.19
7.3.17+1.19_fabric15 авг. 2022 г.109Minecraft: 1.19fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19/changelog.md)
release
[Forge 1.19.2] MCA Reborn - 7.3.17+1.19.2
7.3.17+1.19.2_forge15 авг. 2022 г.282Minecraft: 1.19.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.2/changelog.md)
release
[Forge 1.19.1] MCA Reborn - 7.3.17+1.19.1
7.3.17+1.19.1_forge15 авг. 2022 г.102Minecraft: 1.19.1forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.1/changelog.md)
release
[Fabric 1.19.2] MCA Reborn - 7.3.17+1.19.2
7.3.17+1.19.2_fabric15 авг. 2022 г.121Minecraft: 1.19.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.2/changelog.md)
release
[Fabric 1.19.1] MCA Reborn - 7.3.17+1.19.1
7.3.17+1.19.1_fabric15 авг. 2022 г.79Minecraft: 1.19.1fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.1/changelog.md)
release
[Forge 1.18.2] MCA Reborn - 7.3.17+1.18.2
7.3.17+1.18.2_forge15 авг. 2022 г.644Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.18.2/changelog.md)
release
[Fabric 1.18.2] MCA Reborn - 7.3.17+1.18.2
7.3.17+1.18.2_fabric15 авг. 2022 г.142Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.18.2/changelog.md)
release
[Forge 1.19] MCA Reborn - 7.3.16+1.19
7.3.16+1.19_forge9 авг. 2022 г.310Minecraft: 1.19forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19/changelog.md)
release
[Forge 1.19.1] MCA Reborn - 7.3.16+1.19.1
7.3.16+1.19.1_forge9 авг. 2022 г.100Minecraft: 1.19.1forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.1/changelog.md)
release
[Fabric 1.19] MCA Reborn - 7.3.16+1.19
7.3.16+1.19_fabric9 авг. 2022 г.131Minecraft: 1.19fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19/changelog.md)
release
[Fabric 1.19.1] MCA Reborn - 7.3.16+1.19.1
7.3.16+1.19.1_fabric9 авг. 2022 г.88Minecraft: 1.19.1fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.1/changelog.md)
release
[Forge 1.18.2] MCA Reborn - 7.3.16+1.18.2
7.3.16+1.18.2_forge9 авг. 2022 г.431Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.18.2/changelog.md)
release
[Forge 1.19.2] MCA Reborn - 7.3.16+1.19.2
7.3.16+1.19.2_forge9 авг. 2022 г.261Minecraft: 1.19.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.2/changelog.md)
release
[Fabric 1.18.2] MCA Reborn - 7.3.16+1.18.2
7.3.16+1.18.2_fabric9 авг. 2022 г.134Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.18.2/changelog.md)
release
[Fabric 1.19.2] MCA Reborn - 7.3.16+1.19.2
7.3.16+1.19.2_fabric9 авг. 2022 г.126Minecraft: 1.19.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.2/changelog.md)
release
[Forge 1.19.1] MCA Reborn - 7.3.15+1.19.1
7.3.15+1.19.1_forge3 авг. 2022 г.167Minecraft: 1.19.1forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19.1/changelog.md)
release
[Fabric 1.19.1] MCA Reborn - 7.3.15+1.19.1
7.3.15+1.19.1_fabric3 авг. 2022 г.107Minecraft: 1.19.1fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19.1/changelog.md)
release
[Forge 1.18.2] MCA Reborn - 7.3.15+1.18.2
7.3.15+1.18.2_forge3 авг. 2022 г.485Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.18.2/changelog.md)
release
[Fabric 1.18.2] MCA Reborn - 7.3.15+1.18.2
7.3.15+1.18.2_fabric3 авг. 2022 г.115Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.18.2/changelog.md)
release
[Forge 1.19] MCA Reborn - 7.3.15+1.19
7.3.15+1.19_forge3 авг. 2022 г.219Minecraft: 1.19forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19/changelog.md)
release
[Fabric 1.19] MCA Reborn - 7.3.15+1.19
7.3.15+1.19_fabric3 авг. 2022 г.145Minecraft: 1.19fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19/changelog.md)
release
[Forge 1.19] MCA Reborn - 7.3.14+1.19
7.3.14+1.19_forge30 июл. 2022 г.245Minecraft: 1.19forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19/changelog.md)
release
[Forge 1.19.1] MCA Reborn - 7.3.14+1.19.1
7.3.14+1.19.1_forge30 июл. 2022 г.129Minecraft: 1.19.1forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19.1/changelog.md)
release
[Forge 1.18.2] MCA Reborn - 7.3.14+1.18.2
7.3.14+1.18.2_forge30 июл. 2022 г.412Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.18.2/changelog.md)
release
[Fabric 1.19] MCA Reborn - 7.3.14+1.19
7.3.14+1.19_fabric30 июл. 2022 г.134Minecraft: 1.19fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19/changelog.md)
release
[Fabric 1.19.1] MCA Reborn - 7.3.14+1.19.1
7.3.14+1.19.1_fabric30 июл. 2022 г.89Minecraft: 1.19.1fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19.1/changelog.md)
release
[Fabric 1.18.2] MCA Reborn - 7.3.14+1.18.2
7.3.14+1.18.2_fabric30 июл. 2022 г.116Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.18.2/changelog.md)
release
[Forge 1.19] MCA Reborn - 7.3.13+1.19
7.3.13+1.19_forge29 июл. 2022 г.139Minecraft: 1.19forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19/changelog.md)
release
[Fabric 1.19] MCA Reborn - 7.3.13+1.19
7.3.13+1.19_fabric29 июл. 2022 г.98Minecraft: 1.19fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19/changelog.md)
release
[Forge 1.19.1] MCA Reborn - 7.3.13+1.19.1
7.3.13+1.19.1_forge29 июл. 2022 г.69Minecraft: 1.19.1forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19.1/changelog.md)
release
[Forge 1.18.2] MCA Reborn - 7.3.13+1.18.2
7.3.13+1.18.2_forge29 июл. 2022 г.173Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.18.2/changelog.md)
release
[Fabric 1.19.1] MCA Reborn - 7.3.13+1.19.1
7.3.13+1.19.1_fabric29 июл. 2022 г.84Minecraft: 1.19.1fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19.1/changelog.md)
release
[Fabric 1.18.2] MCA Reborn - 7.3.13+1.18.2
7.3.13+1.18.2_fabric29 июл. 2022 г.84Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.18.2/changelog.md)
release
[Forge 1.19.1] MCA Reborn - 7.3.12+1.19.1
7.3.12+1.19.1_forge29 июл. 2022 г.76Minecraft: 1.19.1forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19.1/changelog.md)
release
[Fabric 1.19.1] MCA Reborn - 7.3.12+1.19.1
7.3.12+1.19.1_fabric29 июл. 2022 г.77Minecraft: 1.19.1fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19.1/changelog.md)
release
[Forge 1.18.2] MCA Reborn - 7.3.12+1.18.2
7.3.12+1.18.2_forge29 июл. 2022 г.146Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.18.2/changelog.md)
release
[Fabric 1.18.2] MCA Reborn - 7.3.12+1.18.2
7.3.12+1.18.2_fabric29 июл. 2022 г.95Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.18.2/changelog.md)
release
[Forge 1.19] MCA Reborn - 7.3.12+1.19
7.3.12+1.19_forge29 июл. 2022 г.115Minecraft: 1.19forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19/changelog.md)
release
[Fabric 1.19] MCA Reborn - 7.3.12+1.19
7.3.12+1.19_fabric29 июл. 2022 г.81Minecraft: 1.19fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19/changelog.md)
release
[Forge 1.19] MCA Reborn - 7.3.11+1.19
7.3.11+1.19_forge23 июл. 2022 г.322Minecraft: 1.19forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.11+1.19)/changelog.md
release
[Fabric 1.19] MCA Reborn - 7.3.11+1.19
7.3.11+1.19_fabric23 июл. 2022 г.226Minecraft: 1.19fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.11+1.19)/changelog.md
release
[Forge 1.19] MCA Reborn - 7.3.10+1.19
7.3.10+1.19_forge23 июл. 2022 г.137Minecraft: 1.19forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.19)/changelog.md
release
[Fabric 1.19] MCA Reborn - 7.3.10+1.19
7.3.10+1.19_fabric23 июл. 2022 г.96Minecraft: 1.19fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.19)/changelog.md
release
[Forge 1.18.2] MCA Reborn - 7.3.10+1.18.2
7.3.10+1.18.2_forge23 июл. 2022 г.753Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.18.2)/changelog.md
release
[Fabric 1.18.2] MCA Reborn - 7.3.10+1.18.2
7.3.10+1.18.2_fabric23 июл. 2022 г.135Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.18.2)/changelog.md
release
[Forge 1.18.2] MCA Reborn - 7.3.9+1.18.2
7.3.9+1.18.2_forge21 июл. 2022 г.275Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.18.2)/changelog.md
release
[Fabric 1.18.2] MCA Reborn - 7.3.9+1.18.2
7.3.9+1.18.2_fabric21 июл. 2022 г.100Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.18.2)/changelog.md
release
[Forge 1.19] MCA Reborn - 7.3.9+1.19
7.3.9+1.19_forge21 июл. 2022 г.163Minecraft: 1.19forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.19)/changelog.md
release
[Fabric 1.19] MCA Reborn - 7.3.9+1.19
7.3.9+1.19_fabric21 июл. 2022 г.111Minecraft: 1.19fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.19)/changelog.md
release
[Forge 1.18.2] MCA Reborn - 7.3.8
7.3.8_forge13 июл. 2022 г.1,4 тыс.Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.8)/changelog.md
release
[Fabric 1.18.2] MCA Reborn - 7.3.8
7.3.8_fabric13 июл. 2022 г.189Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.8)/changelog.md
release
[Forge 1.18.2] MCA Reborn - 7.3.7
7.3.7_forge12 июл. 2022 г.272Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.7)/changelog.md
release
[Fabric 1.18.2] MCA Reborn - 7.3.7
7.3.7_fabric12 июл. 2022 г.89Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.7)/changelog.md
release
[Forge 1.18.2] MCA Reborn - 7.3.6
7.3.6_forge12 июл. 2022 г.112Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.6)/changelog.md
release
[Fabric 1.18.2] MCA Reborn - 7.3.6
7.3.6_fabric12 июл. 2022 г.80Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.6)/changelog.md
release
[Forge 1.18.2] MCA Reborn - 7.3.5-1.18.2
7.3.5-1.18.2_forge8 июл. 2022 г.354Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.5-1.18.2)/changelog.md
release
[Fabric 1.18.2] MCA Reborn - 7.3.5-1.18.2
7.3.5-1.18.2_fabric8 июл. 2022 г.127Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.5-1.18.2)/changelog.md
release
[Forge 1.18.2] MCA Reborn - 7.3.4+1.18.2
7.3.4+1.18.2_forge24 июн. 2022 г.420Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.4+1.18.2)/changelog.md
release
[Fabric 1.18.2] MCA Reborn - 7.3.4+1.18.2
7.3.4+1.18.2_fabric24 июн. 2022 г.146Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.4+1.18.2)/changelog.md
alpha
[Forge 1.18.2] MCA Reborn - 7.3.3+1.18.2
7.3.3+1.18.2_forge20 июн. 2022 г.213Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.3+1.18.2)/changelog.md
alpha
[Fabric 1.18.2] MCA Reborn - 7.3.3+1.18.2
7.3.3+1.18.2_fabric20 июн. 2022 г.123Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.3+1.18.2)/changelog.md
alpha
[Forge 1.18.2] MCA Reborn - 7.3.2
7.3.2_forge19 июн. 2022 г.132Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.2)/changelog.md
alpha
[Fabric 1.18.2] MCA Reborn - 7.3.2
7.3.2_fabric19 июн. 2022 г.90Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.2)/changelog.md
alpha
[Forge 1.18.2] MCA Reborn - 7.3.1
7.3.1_forge10 июн. 2022 г.282Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.1)/changelog.md
alpha
[Fabric 1.18.2] MCA Reborn - 7.3.1
7.3.1_fabric10 июн. 2022 г.136Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.1)/changelog.md
alpha
[Forge 1.18.2] MCA Reborn - 7.3.0
7.3.0_forge27 мая 2022 г.814Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0)/changelog.md
alpha
[Fabric 1.18.2] MCA Reborn - 7.3.0
7.3.0_fabric27 мая 2022 г.225Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0)/changelog.md
alpha
[Forge 1.18.2] MCA Reborn - 7.3.0-alpha.3
7.3.0-alpha.3_forge16 мая 2022 г.3,9 тыс.Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.3)/changelog.md
alpha
[Fabric 1.18.2] MCA Reborn - 7.3.0-alpha.3
7.3.0-alpha.3_fabric16 мая 2022 г.157Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.3)/changelog.md
alpha
[Forge 1.18.2] MCA Reborn - 7.3.0-alpha.2
7.3.0-alpha.2_forge28 апр. 2022 г.432Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.2)/changelog.md
alpha
[Fabric 1.18.2] MCA Reborn - 7.3.0-alpha.2
7.3.0-alpha.2_fabric28 апр. 2022 г.158Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.2)/changelog.md
release
[Forge 1.16.5] MCA Reborn - 7.0.11
7.0.11_forge16 апр. 2022 г.7 тыс.Minecraft: 1.16.5forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.0.11)/changelog.md
release
[Fabric 1.16.5] MCA Reborn - 7.0.11
7.0.11_fabric16 апр. 2022 г.655Minecraft: 1.16.5fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.0.11)/changelog.md
release
[Forge 1.18.1] MCA Reborn - 7.2.1+1.18.1
7.2.1+1.18.1_forge12 апр. 2022 г.1,6 тыс.Minecraft: 1.18, 1.18.1forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.1)/changelog.md
release
[Fabric 1.18.1] MCA Reborn - 7.2.1+1.18.1
7.2.1+1.18.1_fabric12 апр. 2022 г.618Minecraft: 1.18, 1.18.1fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.1)/changelog.md
alpha
[Forge 1.18.2] MCA Reborn - 7.3.0-alpha.1+1.18.2
7.3.0-alpha.1+1.18.2_forge12 апр. 2022 г.181Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.1+1.18.2)/changelog.md
alpha
[Fabric 1.18.2] MCA Reborn - 7.3.0-alpha.1+1.18.2
7.3.0-alpha.1+1.18.2_fabric12 апр. 2022 г.297Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.1+1.18.2)/changelog.md
release
[Forge 1.18.2] MCA Reborn - 7.2.1+1.18.2
7.2.1+1.18.2_forge12 апр. 2022 г.239Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.2)/changelog.md
release
[Fabric 1.18.2] MCA Reborn - 7.2.1+1.18.2
7.2.1+1.18.2_fabric12 апр. 2022 г.124Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.2)/changelog.md
release
[Forge 1.18.2] MCA Reborn - 7.2.0+1.18.2
7.2.0+1.18.2_forge11 апр. 2022 г.193Minecraft: 1.18, 1.18.2forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.2)/changelog.md
release
[Fabric 1.18.2] MCA Reborn - 7.2.0+1.18.2
7.2.0+1.18.2_fabric11 апр. 2022 г.125Minecraft: 1.18, 1.18.2fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.2)/changelog.md
release
[Forge 1.18.1] MCA Reborn - 7.2.0+1.18.1
7.2.0+1.18.1_forge11 апр. 2022 г.294Minecraft: 1.18, 1.18.1forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.1)/changelog.md
release
[Fabric 1.18.1] MCA Reborn - 7.2.0+1.18.1
7.2.0+1.18.1_fabric11 апр. 2022 г.122Minecraft: 1.18, 1.18.1fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.1)/changelog.md
release
[Forge 1.16.5] MCA Reborn - 7.0.10
7.0.10_forge15 мар. 2022 г.3,6 тыс.Minecraft: 1.16.5forge
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/tag/7.0.10)
release
[Fabric 1.16.5] MCA Reborn - 7.0.10
7.0.10_fabric15 мар. 2022 г.555Minecraft: 1.16.5fabric
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/tag/7.0.10)